比原版延迟渲染更好的延迟渲染光影?(附下载链接) 我的世界延迟渲染包推荐 我的世界手机版也可以玩光追啦 【附下载链接】3资源包+1光影,让基岩版也能获得全新游戏体验!(1.20可用) 什么时候渲染延迟才能加入正式版啊 在手机上开光线追踪 【MCBE】画质飞跃?基岩版延迟渲染效果展示&开启方法&一些问题...
(or Vanilla RTX Normals). This enables various work-in-progress features and updates, which enhance visuals and work around some of ray tracing's technical issues with vanilla resources, but please note that some of them may come with minor drawbacks, side effects, or cause minor ...
The RTX 4070 Super delivers exactly what you'd expect from a mid-cycle update: more performance and better bang for the buck. It lands between the 4070 and 4070 Ti, closer to the latter but taking over the $599 price of the former.
Saro´s Road Blocks Supplementaries FAQ Q:Why isn't block-lighting being ray traced? A:RT is off by default. Either change Block Light > Mode to "Traced", or apply the "RTX" profile. Q:How do I make colored/dynamic/traced shadows work further from player/camera?
Shaders 128x You may also like... Faithful RTX 18 Nov, 2024 RTX Des Bijoux 16 May, 2024 RGB Nether Portals 17 Nov, 2024 Installation Guides Android iOS Windows 10860 Responses Comments 860 3.77 / 5 (642 votes) Leave a Reply You must be logged in to post a comment. Pinned comment...
If you had something that claimed to be RTX work on your mobile device before, then im sorry to say, it wasnt actually RTX. You're likely looking for something called "deferred shaders". ALSO, GO TO THE DISCORD FOR THE LATEST VERSION (1.20) that has improved water (its glorious) and...
(Tested on Intel i5-11400H, NVIDIA GeForce RTX 3050, 32GB RAM - utilizing 4GB for the game) Credits: Autopublish github workflow fromFabulously Optimized Need Help or Want to Report an Issue? GitHub:https://github.com/yichifauzi/DBOP ...
Linet Vanilla 1.19 is a Semi 3D texture that simulates the RTX look of Windows 10. This simple texture pack will give a beautiful look to your worlds. In this version you have the support of the AtNet shader, it adds more color to the worlds as well as the color of the water. ...
Saro´s Road Blocks Supplementaries FAQ Q:Why isn't block-lighting being ray traced? A:RT is off by default. Either change Block Light > Mode to "Traced", or apply the "RTX" profile. Q:How do I make colored/dynamic/traced shadows work further from player/camera?