mp_facefronttime 3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_falldamage 0 None mp_feetyawrate 720 How many degrees per second that we can turn our feet or upper body. mp_flashlight 0 If 1, enable Fla...
ai_norebuildgraph 0 , ""sv"" ai_path_adjust_speed_on_immediate_turns 1 , ""sv"" ai_path_insert_pause_at_est_end 1 , ""sv"" ai_path_insert_pause_at_obstruction 1 , ""sv"" ai_post_frame_navigation 0 , ""sv"" ai_radial_max_link_dist 512 , ""sv"" ai_reaction_...
case MONSTER_EVENT_BODYDROP_LIGHT: if ( pev->flags & FL_ONGROUND ) { if ( RANDOM_LONG( 0, 1 ) == 0 ) { EMIT_SOUND( ENT(pev), CHAN_BODY, "common/bodydrop3.wav", 1, ATTN_NORM ); } else { EMIT_SOUND( ENT(pev), CHAN_BODY, "common/bodydrop4.wav", 1, ATTN_NORM ); ...
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Scott-299-Amplifier.jpgScott 299 Amplifier Rebuild2464 viewsThis is a picture of my 299 Scott Amplifier. I made the whole enclosure case using 1/2" (13 mm) aluminum. The knobs are made of one and 1-3/8" roll aluminum. The face plate is made from a piece of stainless steel with ...
Can't generate normals for blendshape 'puff' on mesh 'Body', mesh has no smoothing groups. Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lightin...
lower_body_debug 0 "cheat", "cl" lower_body_hulk_layers 0 "cl", "launcher" lservercfgfile listenserver.cfg "sv", "launcher" M CommandTypeDefaultParametersDescription m_customaccel 0 "a", "cl" Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m...