China's video game industry is gathering momentum for further development.After a significant drop in both corporate revenue and publication approval for new games in 2022,the gaming industry is expected to bounce back with the ease of COVID-19 restrictions.In 2023,more games will be licensed ...
Perfect World CEO Dr. Robert H. Xiao attended and addressed the 2021 China Game Industry Annual Conference on December 16 in Guangzhou, the capital of southeast China’s Guangdong Province. Perfect World CEO Dr. Robert H. Xiao addresses the 2021 China Game Industry Annual Conference on December ...
In 2021, the production value of businesses in the game software industry in South Korea amounted to around 18 billion South Korean won.
“The gaming industry is not one that develops in isolation. Since its inception, the industry has always been mutually driven and symbiotically developed with cutting-edge technologies, and have accumulated a series of unique technical capabilities,” said Ma – or, more accurately, Ma’s high-...
Remakes and remasters have undeniably become a needed element of the gaming industry. Luckily, with the advancement of hardware and technical prowess, the distribution has been leaning increasingly more on remakes rather than remasters. While these remakes of classic games have a tendency to occasional...
"The gaming industry is not one that develops in isolation. Since its inception, the industry has always been mutually driven and symbiotically developed with cutting-edge technologies, and have accumulated a series of unique technical capabilities," said Ma - or, more accurately, Ma's high-fide...
Purpose Even though there is a noticeable market value in the mobile gaming apps industry, there has been limited research examining experiential value of gamers with respect to in-game ads in gaming apps. This study fills the void in the literature by examining factors associated with “experient...
Increased competition in the gaming industry has resulted in the need for casinos to identify consumer segments that will be most receptive to their communications. In the past, casinos have traditionally used behavioral variables (i.e., frequency of visits, amount of money wagered, etc.) to ...
In recent years, there has been a saying very popular in the gaming industry in China: “It is export or exit.” A true reflection of the current trend. According to the Report on China's Game Innovation and Development Trends in 2020, China’s self-developed games made $7.589 billion ...
The Impact of Community Involvement on Game Life-Cycle: Evidence based on Gaming Platform Steam Especially firms with substantial product development costs, as is the case in the video game industry, are dependent on long product life-cycles to ... TL Hermes 被引量: 0发表: 2021年 Exploring ...