And for some reason I'm not able to control the recoil of some guns at 0, is this because mw uses a vertical scaling rather than horizontal? So wouldn't it make more sense to have a 1.78/1.33 mdc as you pull down towards the bottom of the screen away from the center? I tried ...
making it easier for you to hit shots. But, in our experience, the advantage isn’t as big as inCS2, where the stretched resolution lowers your field of view and makes the characters look considerably bigger
You can use it to spot crucial weapons, armor, or power-ups. Valorant ESP can also be a powerful learning tool. By observing how expert players utilize ESP features, you can gain insights into their strategies, map awareness, and overall game sense. This knowledge can be applied to your ...
Valve’s class-based shooter, Team Fortress 2, has achieved legendary status thanks to its varied game modes, impeccable sense of fun, and being home to more hats than the world’s millinery stores combined. The whole game is free-to-play these days, from the standard shoot-everything-that...
You’d think so. But lower settings actually reduce the visual clutter in the game. For pros, this makes it so they can focus better on essential in-game elements and have faster reactions to them. And you can see the difference if you try it for yourself. ...
with high walls and confined spaces that could force players to adapt their strategies. The overall aesthetic seemed to evoke a sense of isolation and unease, quite different from the more vibrant and open environments of Valorant’s existing maps. Riot remained tight-lipped on the specific detail...