Portal Area - This one is up to one's preference. We like our Portals to be secure, so we want to have them inside of our base. The area we've dedicated to Portals should be big enough to accommodate ~6 of them. Note1: We've chosen to go for a simple build deliberately so ...
Fixed a crash related to the old portal Fixed sometimes missing tooltip for inventory items Fixed some broken item names Menu usage is now blocked when HUD is hidden Enemy spawn block and item despawn now matches workbench build radius Fixed AI updates behaving wrong (mobs should feel more respo...
The starting search radius of active search has been increased, and the camera moves to the selected item. Players now get an active search hint after every combat at level 3. The tutorial popup for trapped items won’t display each time players visit something with a destroyed trap now. An...