I have a C application and in that i do have a uv_loop. At some time in my applcation, i start a timer as shown below. assert(uv_timer_init(&link->loop, timer)==0); assert(uv_timer_start(timer, modbus_ctl_perio
3、UV1定时器(UV1timer) 4、UV1启动/停止(UV1start/stop) 5、UV2定时器(UV2timer) 6、UV2启动/停止(UV2start/stop) 7、电源指示(pilot.lamp) 8、工作指示(workindicate) 9、电源开(power.on) 10、电源关(power.off) 11、温控仪(temperapurecontrol) ...
// 启动一个读ref int uv_read_start(uv_stream_t* stream, uv_alloc_cb alloc_cb, uv_read_cb read_cb) { if (stream == NULL || alloc_cb == NULL || read_cb == NULL) return UV_EINVAL; if (stream->flags & UV_HANDLE_CLOSING) return UV_EINVAL; if (stream->flags & UV_HANDLE_...
通过 Timer 的子面板设定,最长时间可达99min。 7、选择去胶措施,即按下前面板对应的按钮。如果使用加热功能,按下 Heater 的红色按钮后,通过右侧子面板设置温度。pv 是样品台的实际温 度,sv 是目标温度,通过下方按钮可调整sv。sv设置好之后,样品台会慢 慢加热至设定温度值。 8、开始去胶。按下Start按钮,红色...
clickTimer.value = setTimeout(() => { if(clickNum.value >= 2) { console.log('double click') }else { if(isPlaying.value) { handlePause() }else { handlePlay() } } clickNum.value = 0 }, 200) } /** * === 其它功能模块 === */ // 打开弹幕弹框 const handleOpenDanmu = (...
: Timer circuit switch bit. (TMC=1:Enable, TMC=0:Disable) : Delay time setting bits for timer at speed up mode. : Compensate time setting bits at speed up. (The range is 0D to 15D, TM+TMU) At LEN bit=1:Set it on 1st Line. At LEN bit=0:Set it on 3rd Line. LD1...
ifeq ($(ENABLE_TIMER),1) CFLAGS += -DENABLE_TIMER Expand All @@ -322,9 +322,12 @@ endif ifeq ($(ENABLE_AUDIO_BAR_DEFAULT),1) CFLAGS += -DENABLE_AUDIO_BAR_DEFAULT endif ifeq ($(ENABLE_CHINESE_FULL),4) ifeq ($(ENABLE_EEPROM_4M),1) CFLAGS += -DENABLE_EEPROM_4M endif endi...
{ m_Timer += Time.deltaTime; exitBackgroundImageCanvasGroup.alpha = m_Timer / fadeDuration; if(m_Timer > fadeDuration + displayImageDuration) { Application.Quit (); } } }务必保存脚本,然后返回到 Unity Editor。将步骤标记为已完成13.设置GameEnding 脚本的变量 0 在您的脚本中,您创建了许多...
Animator animator; void Start() { rigidbody2D = GetComponent<Rigidbody2D>(); timer = changeTime; animator = GetComponent<Animator>(); } 2. 现在,我们需要将参数值发送到 Animator。我们可以通过 Animator 上的SetFloat 函数来完成此操作,因为我们使用的是浮点型参数。 3.SetFloat 函数将参数名称作为第一...