[](uv_work_t *work) {}, // after_work_cb 此回调在env对应的ArkTS线程中执行。 [](uv_work_t *work, int status) { OH_LOG_Print(LOG_APP, LogLevel::LOG_INFO, CRONET_LOG_DOMAIN, "magic native", "uv_queue_work callback"); auto workData = static_cast<WorkData *>(work->data);...
To try it, I'm making the following test using uv_queue_work and Nan. If I call the function Hello, it should start a new thread for the method firstMethod, and when it finishes, call the next method "callbackMethod" in another thread, where I would make a callback to Javascript...
uv_queue_work改为napi_send_event 期望行为是什么? uv_queue_work改为napi_send_event 如何复现该缺陷 uv_queue_work改为napi_send_event 其他补充信息 版本或分支信息 master Release 4.1 Release 4.0 Release 3.2 华鑫 创建了任务 3个月前 华鑫 添加了 bug 标签 3个月前 展开全部操作日志 openharmony_c...
baton->bufferLength = bufferLength; baton->callback = v8::Persistent<v8::Value>::New(callback);uv_work_t* req =newuv_work_t(); req->data = baton; uv_queue_work(uv_default_loop(), req, EIO_Write, EIO_AfterWrite);returnscope.Close(v8::Undefined()); } 开发者ID:Rolilink,项目名称...
ASSERT(0== uv_queue_work(uv_default_loop(), req, work_cb, done_cb));/* Expect to get signalled within 350 ms, otherwise assume that * the thread pool is saturated. As with any timing dependent test, * this is obviously not ideal. ...
I'm using libuv and when calling uv_queue_work(..., work_cb, after_work_cb), for some reason, libuv takes ~50ms to call after_work_cb(...) after the end of work_cb(..), causing a significant latency overhead (testing on linux). Is there a known workaround to substantially re...
QUEUE_INIT(&loop->process_handles);if(uv_rwlock_init(&loop->cloexec_lock))abort();if(uv_mutex_init(&loop->wq_mutex))abort();if(uv_async_init(loop, &loop->wq_async, uv__work_done))abort(); uv__handle_unref(&loop->wq_async); ...
assert(QUEUE_EMPTY(&loop->wq) &&"thread pool work queue not empty!"); assert(!uv__has_active_reqs(loop)); uv_mutex_unlock(&loop->wq_mutex); uv_mutex_destroy(&loop->wq_mutex);/* * Note that all thread pool stuff is finished at this point and ...
{// ...}voidAsyncAfter(uv_work_t* req){// ...}Handle<Value>RunCallback(constArguments& args){// ... some preparation workintloopNumber = (rand() %10);intstatus =uv_queue_work(loopArray[loopNumber], &baton->request, AsyncWork, AsyncAfter);uv_run(loopArray[loopNumber]);return...