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计算机做的其实就是把一张二维图像包裹到一个3D物体表面。 在UV展开过程中,需要在UV编辑器中准确告诉Blender如何将物体的表面映射到一张平摊的二维图像。这一步你可以放手施为。(继续上面的类比,想象一下,把展开的盒子放在桌面,裁成小块,拉伸和/或压缩这些小块,然后就像在桌面上一样已某种方式在图像中进...
While working in Blender, you might need to add texture to your object using the unwrap method. The UV unwrap tool is used to unwrap the faces of the object. It can be used to provide how the mesh fits best within an image. It is based on the faces that are connected within the se...
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使用Blender的UV映射制作一个地球 UV映射是一个用来2D图片纹理转换3D网格的标准技术。U和V表示平面坐标的两个轴,对应了3D空间中X、Y和Z。Blender手册是这样解释UV映射的:想象一个3D模型对象,例如一个球体,平铺到桌面上。每个3D的坐标都会在平面上有一个2D坐标对应。Blender提供了另外一种界面“UV/Image Editor”,...
Blender as well as an externalimage editor. UV unwrapping offers plenty of controls when compared to other mapping procedures. Additionally, it is highly compatible with game engines which is beneficial for producing gaming assets. Plus, for creating selective details, you can rely on UV unwrapping...
I can provide a link to the project I'm working on- just a small tileset of walls for an apartment interior scene: https://goo.gl/sbsq4b I've gone through each of the objects, and just assigned them a UV test material using a UV Test Grid image made in the Blender UV Editor. ...
UV Squares Addon This hugely popular addon for the UV Editor reshapes UV selections into a grid....
Design note: when working with UVs and the UV Editor generally, although there are a number of different element types available – Vertex, Edge, Face, Island – they are generally all displayed, but not necessarily selectable, at the same time regardless of the active selection mode. For exa...
new: Island groups can now have their color changed with the color ID map editor new: Island groups now have a background color and its opacity can be customized new: island groups can be isolated and hidden new: It is now possible to create elastic, rigid and stack groups directlyTAGGING...