In order to ensure we can maximize the rigour and impact of the analyses and findings produced from ORION requires as many osteopaths to join the project as possible. We are looking to match if not increase our 2016 ORION recruitment success where nearly 1,000 osteopaths (over 49% of the e...
Faster Mix-and-Match Builds with Precompiled Bridging Headers PROBLEM : Every time a Swift file in a mixed-language target is compiled, the Swift compiler parses the project’s bridging header in order to make Objective-C code visible to Swift code. When the bridging header is large and the...
During different moments of the project the strictness to adhere to these practices needed to be re-evaluated in order to allow for smooth development across all team members. We chose Python as our main programming language for its ease of learn- ing and usage, and also the availability of...
Project is DEPRECATED, please go to ACLS shader:https://github.com/ACIIL/ACLS-Shaderfor all my modernizations and extendtions of this source. Intro: UTS2-ac shader, a git fork of UnityChanToonShaderVer2_Project (UTS2) with lighting improvements and bug fixes based on the v2.0.4+ version...
kayobe_base_path: "{{ user_home_dir }}/{{ project_name }}" tasks: - name: Check if the nodename variable is provided fail: msg: "Name of the new node is required. Please provide a hostname as an extra variable: '-e nodename=S3LS500'." when: nodename is not defined - name...
QRM? Is this a large project for you? Thanks, Jerry M. LikeReply Mark the retired guy 12 years ago Mark, that would be a great improvement. Limiting tools to specific operations never makes sense to me as you never know what they'll throw at you tomorrow. So what would it take...
PROJECT_NAME = "PyRIDE" # The PROJECT_NUMBER tag can be used to enter a project or revision number. # This could be handy for archiving the generated documentation or # if some version control system is used. PROJECT_NUMBER = 0.1.0 # Using the PROJECT_BRIEF tag one can provide an opt...
This project has the following structure: File/FolderDescription .devcontainer/ Dockerfile, devcontainer configuration, and supporting script to enable both GitHub Codespaces and local DevContainers. app/backend/ The middleware part of the IA website that contains the prompt engineering and provides an ...
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https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project Install: In github download the zip in the releases tab or from the branch you selected. In the zip file you will find the asset/ folder and Manual/ documentation. Copy the inner Toon/ folder into your unity assets\ project fo...