using UnityEngine; using System.Collections; using System.IO; public class Example : MonoBehaviour { IEnumerator LoadFromMemoryAsync(string path) { AssetBundleCreateRequest createRequest = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(path)); yield return createRequest; AssetBundle bundle = create...
using UnityEngine; using System.Collections; ``` 上面的代码段中,使用了Using关键字引入了UnityEngine和System.Collections这两个命名空间。在这两个命名空间中包含了大量的Unity引擎和系统类,可以帮助开发者实现各种功能和效果。 二、Using的用法示例 下面通过一个示例来演示Using的用法,在Unity中创建一个Cube,并设...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; public static class Tools { [MenuItem("Tools/Config _F8", false, 0)] private static void GenConfig() { 这段C#代码是一个静态工具类,包含了两个菜单项方法。下面是对代码的注释: us...
using UnityEngine; using System.Collections; public class ExampleScript : MonoBehaviour { public Camera firstPersonCamera; public Camera overheadCamera; public void ShowOverheadView() { firstPersonCamera.enabled = false; overheadCamera.enabled = true; } public void ShowFirstPersonView() { first...
在 Unity3D 编程中,使用 System.collections 不是必须的,添加与否取决于项目需求。如果项目不需用到此命名空间,避免添加可减小工程包大小,否则遇到编译错误,需确保添加对应命名空间。然而,遇到绿色提示未使用此命名空间时,建议删去以优化项目。通常有两种情况需要添加 using XXX:1. **强制性添加**。
usingSystem.Collections.Generic; usingSystem.Linq; usingUnityEngine; usingUnityEngine.EventSystems; usingUnityEngine.UI; publicpartialclassEFailWindowUI:BaseUI 导入所需的命名空间,并定义了一个名为 “EFailWindowUI” 的部分类,继承自 “BaseUI” 类。
foreach真的会产生GC Alloc吗?我们作如下测试:(Unity3D 5.4.0) 创建脚本TestForeach.cs: usingUnityEngine; usingSystem; usingSystem.Collections; usingSystem.Collections.Generic; publicclassTestForeach : MonoBehaviour { privateint[] _arr =newint[] { 1, 2, 3 }; ...
我现在的版本是:Unitation5.6.1using System.Collections;using UnityEngine; using Vuf 浏览1提问于2017-06-26得票数 0 1回答 错误CS0246:无法找到类型或命名空间名称'StreamingContext‘(您是缺少使用指令还是程序集引用?) 、 资产\脚本\保存System\SaveData.cs(62,40):错误CS0246:无法找到类型或名称空间名称'...
// This C# function can be called by an Animation Event using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public void PrintEvent(string s) { Debug.Log("PrintEvent: " + s + " called at: " + Time.time); } } ...
// This C# function can be called by an Animation Event using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public void PrintEvent(string s) { Debug.Log("PrintEvent: " + s + " called at: " + Time.time); } } ...