My question is, how do I resolve this? Is the issue in the shaders? Is the issue with how I build the BufferGeometry? Is it a bug? Thanks. My shaders: var vShader = `uniform float size; varying vec3 vColor; void main() { vColor = color; vec4 mvPosition =...
OpenGL 4.5 (Should come with Windows 7/8/10 latest graphics drivers) OpenAL 1.1 (System Install: https://www.openal.org/downloads/ or you can try the newer openal-soft: https://github.com/kcat/openal-soft) freeglut-2.8.1 (Current 3.0 version probably works: https://sourceforge.net/pro...
Forge 35.1.13 I am having a similar issue trying to run SEUS PTGI or BSL shaders with Valhelsia 3 modpack. Error is as follows. "The game crashed whilst rendering overlay Error: net.minecraftforge.fml.ModLoadingException: Immersive Engineering (immersiveengineering) encountered an error during t...
MC-277863when i try to open minecraft with forge it say an error (exit code:1) MC-277862Processor not replacing blocks in water with spruce planks MC-277861Non standard falling blocks have redundant checks when trying to land MC-277860Sand starts falling when placed on 2 or more snow layers...
Here is how the method that generates the PointCloud with my custom shader looks like:/// // Creates 1M vertices PointCloud supported by Forge Viewer // /// createPointCloud (maxPoints = 1000000) { // Vertex Shader code const vertexShader = ` attribute vec4 color; varying vec4 vColor;...
Calls to these functions inform Investigo of the names of resource(s) that are being loaded. Investigo annotates each loaded resource, eg textures and shaders, with the name that was supplied. Resource names can also be nested as demonstrated in the following code snippet: ...
src/qt_gpucontains zero-copy GPU undistortion path, using Qt RHI and GLSL compute shader, but this method is experimental and buggy for now src/gyroflow.rsis the main entry point and contains a TODO list of things that still need to be done. Also there's a ton of TODO comments through...
App Syntacts @epezent homepage App tacit-texview @bluescan github / shots App Tejotron homepage App TerraForge3D @Jaysmito101 github App Texeled @thennequin github App TexGraph @galloscript web Engine The Forge github App Timelapse View for HG @jschmidt42 github App Tiny8bit @floooh web...
ln -s path-to-Molten-package/MoltenVK <a name="installing-assimp"></a> Installing AssImp --- The examples in this repository make use of the [*AssImp*](http://assimp.sourceforge.net) library to load resource assets from files. To run the examples you must download and install *...
TinyYOLO-NNGraph:The same demo app but this time it uses the lower-level graph API from Metal Performance Shaders. Convert:The scripts needed to convert the original DarkNet YOLO model to Core ML and MPS format. To run the app, just open thexcodeprojfile in Xcode 9 or later, and run...