Using Rubrics in EFL Classrooms:Student Perceptions and AttitudeJonathan AlipongaChristopher C Johnston関西国際大学
P.O. Box 22912, Nicosa 1525, Cyprus. e-mail: editor.cjes@gmail.com; Web site: www.cjes.euGozcu, E., & Caganaga, C. K. (2016). The importance of using games in EFL classrooms. Cypriot Journal of Educational Science, 11(3), 126-135. https://doi.org/10.18844/cjes.v11i3.625...
USING NASREDDIN HODJA STORIES IN ENGLISH AS A FOREIGN LANGUAGE (EFL) CLASSROOMSdoi:10.18298/ijlet.1713Ismail YamanInternational Journal of Languages' Education and Teaching
Atsuko K. YamazakiYoko IshidaKazuko Nomachi
This paper proposes an argument that literary texts in English which are written by...doi:doi:http://dx.doi.org/Flora Debora FlorisPetra Christian University English DepartmentK@taFloris, F. D. (2005). Using English literature written by Asian authors in EFL/ESL classrooms in Asia. K@ta:...
The aim of this study is to investigate the attitudes of the Saudi EFL teachers towards using their mother tongue (L1) in English classrooms amongst the Female students of three female secondary schools in Tabuk City. A questionnaire and classroom observations were used to achieve the purpose of...
This study intends to investigate how a group project, which draws upon popular culture, can benefit EFL learners. The results may encourage EFL teachers to incorporate popular culture in the curriculum and inform them of how to make the best use of this motivational resource. Eighty-three ...
Kose, T., & Mede, E. (2016). Perceptions of EFL Learners about Using an Online Tool for Vocabulary Learning in EFL Classrooms: A Pilot Project in Turkey. Procedia-Social and Behavioral Sciences, 232, 362-372. https://doi.org/10.1016/j.sbspro.2016.10.051...
Perceptions and attitudes towards using CALL in English classrooms among Saudi secondary EFL teachersdoi:10.29140/JALTCALL.V4N2.61Yousif A. AlshumaimeriCastledown Publishers
EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive insufficient language input due to the environment. This study examines the use of digital board game language ...