git@github.com:youraccount/yourrepo.git (for GitHub) git@bitbucket.org:youraccount/yourrepo.git (for Bitbucket)Common Git hostsTwo common places to host your Git project’s Unity Cloud Build are:GitHub BitbucketVersion control systems Using GitHub with Unity Cloud Build ...
Bump stefanzweifel/git-auto-commit-action from 5.0.1 to 5.1.0 Jan 13, 2025 Documentation Add new entries to App Compatibility Documentation Jan 11, 2025 MagiskOnWSA Prepare for LTS Build 5 Dec 5, 2024 MagiskOnWSAOld Prepare for LTS Build 5 Dec 5, 2024 WSABuilds Utilities Update WSAUninsta...
Using the Unity Editor to configure Unity Cloud Build for Git Using the Unity Developer Dashboard to configure Unity Cloud Build for Mercurial Using the Unity Editor to configure Unity Cloud Build for Mercurial Using Apache Subversion (SVN) with Unity Cloud Build Using the Unity Developer Dashboard...
unity3d-thrift-twisted This is a demo codebase for linking up a Unity3D client with a python twisted server using the Apache Thrift RPC toolset. The main reason this was created was due to lack of examples and/or information on how to get these two systems to communicate using Thrift. Th...
Another option for acquiring WLT is to get the source directly from GitHub (either via git or as a zipfile) and copy it into your project. This is equivalent to installing from the .unitypackages above. To get the source matching a release, find theappropriate branch. For example, ...
Configure 3D assets for mixed reality in Unity - Training Get step-by-step instructions on how to place Prefab 3D assets and models into a Unity scene. Learn about Unity Scriptable Objects and mixed reality design considerations before deploying to a HoloLens 2....
Unity 5.2 or later Git Slicing Slicing is the process of preparing our data for use in the Pyrite system. We use the Pyrite command line interface to partition our mesh data and textures into smaller chunks for streaming. A pre-requisite to slicing is having our mesh data available at vario...
Ideally, the IE between the HUT and the OPS should have an infinite bandwidth, unity gain, and zero time delay. However, an ideal IE in a PHIL system is neither achievable nor affordable. Moreover, some types of errors (IE bandwidth, sensor noise, time delay, and ripple of the IE) ...
在Windows上使用Git命令clone项目的时候报错"ERROR: You're using an RSA key with SHA-1, which is... 16610 小功能⭐️C#控制小数点后位数的方法usingc#mathpublictext 星河造梦坊官方 2024-08-16 8110 小功能⭐️解决Unity无法对一个物体上的所有材质球进行更改数组unitypublictooltipusing 星河造梦坊...
We decided to have AltUnityTester open sourced and we have posted it on our GitLab account here: Main page Issues Documentation Getting Started with AltUnityTester To help you set up your game and get started with AltUnityTester, we’ve created a video tutorial: ...