Using Animation EventsYou can increase the usefulness of Animation clips by using using Animation Events, which allow you to call functions in the object’s script at specified points in the timeline.The function called by an Animation Event also has the option to take one parameter. The ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
For example, in AR games, MQTT can be used to receive information about the world from the user's device, such as the locations of planar surfaces, the detection of objects, people, faces, and so on. This blog provides a simple Unity3d project for using M2MQTT with Unity. The project...
You might see delays in data (or no data at all) appearing on your Unity Analytics Dashboard, and want to confirm that your mobile application is indeed sending events. You also might want to confirm that expected events are firing at the correct location within your game. Resolution Charles...
Unity 2.1 - May 2011, Aug 2012 C# C# XML Save Add to Collections Add to plan Share via Facebookx.comLinkedInEmail Print Article 11/05/2013 In this article Configuring the Unity Container to Support Interception Defining an Interceptor
events, 2); clip = AddKeyframes(clip, data1.frames, sprites.shield, "Shield"); clip.name = name; return clip; } public static void SetUpPlayer(Armor armor, Weapon weapon1, Weapon weapon2, Shield shield) { SpritePlayerSet set = new SpritePlayerSet(armor, weapon1, weapon2, shield); ...
A sample showcasing a minimal implementation of a lobby experience using the Lobby and Relay packages. - Unity-Technologies/com.unity.services.samples.game-lobby
using UnityEngine; using KBEngine; using System; using System.Collections; using System.Collections.Generic; using System.Threading; public class selavatar_ui : MonoBehaviour { public static bool started = false; public static int windowsize = 0; public static string currsel_item = "item1"; ...
2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the Frame Debugger window (Window > Analysis > Frame debugger) 4. Enable the Frame Debugger by pressing the “Enable” button in the upper-left corner 5. Observe the events tree on the left side of...
One Virtual Camera has control of the Unity camera at any point in time. This is the live Virtual Camera. The exception to this rule is when a blend occurs from one Virtual Camera to the next. During the blend, both Virtual Cameras are live....