解析 1)你的主函数声明了返回整型,但你没有用return返回值。如果你没有什么可返回的值,那你就把函数返回类型声明为void。 2)end1改为endl。 #include usingnamespacestd; #defineA10 //intmain()改为voidmain() voidmain() { inta[A]; cout反馈 收藏 ...
I then call the OAuthAcquireTokenAsync function as shown in Figure 8 and, upon successful completion, make a call to the UploadFileToDropBoxAsync function shown in Figure 9.Figure 7 The UploadFileBtnClicked FunctionCopy void MainPage::UploadFileBtnClicked( Platform::Object^ sender, RoutedEvent...
log("myevent", e.data); }, false); }Remove handlers and rewritesServer goes through handlers in same order as they were added. You can't simple add handler with same path to override them. To remove handler:// save callback for particular URL path auto handler = server.on("/some/...
(std::function<void (mavsdk::Gimbal::ControlStatus)>)::{lambda(__mavlink_message const&)#1}&, __mavlink_message const&>(std::__invoke_other, mavsdk::GimbalProtocolV2::control_async(std::function<void (mavsdk::Gimbal::ControlStatus)>)::{lambda(__mavlink_message const&)#1}&, __mavlink...
(void (*)(void *, const oratext *, ub4)) 0, (void *) 0, // msghdlr ctx (xmlsaxcb *) &saxcb)) // SAX callback { cout << "Failed to initialize XML parser, error " << ecode; return 1; } cout << "Parsing '" << DOCUMENT << "' and showing speakers by scene...\n...
private function netStatusHandler(event:NetStatusEvent):void { if(event.info.code == "NetStream.Play.Stop") stage.displayState = StageDisplayState.NORMAL; } } } TheonMetaData()function produced the following output for this video: moovposition=731965 ...
}voidMediaEngineNotifyCallback(MediaEngineNotifyCallback* pCB){ m_pCB = pCB; }// EventNotify is called when the Media Engine sends an event.STDMETHODIMPEventNotify(DWORD meEvent, DWORD_PTR param1, DWORD param2){if(meEvent == MF_MEDIA_ENGINE_EVENT_NOTIFYSTABLESTATE) { SetEvent(reinterpret_...
VOID Camera::ProcessInputEvent(TOUCHINPUT const * inData, int iNumContacts){TrackNumContacts(inData->dwTime, iNumContacts);InertiaObj::ProcessInputEvent(inData, iNumContacts);}The following code shows how the InertiaObj class handles WM_TOUCH data....
void PrfInfo::DumpTables() { // // Dump the thread table if you actually performed profiling // if ( BASEHELPER::FetchEnvironment( LOG_ENVIRONMENT ) != 0xFF /* don't log anything */ ) { if ( (m_pThreadTable != NULL) && (m_dwEventMask != (DWORD)COR_PRF_MONITOR_NONE) ) {...
When a reset event occurs (the same events that would trigger FXCOMPOSER_RESETPULSE): all RenderTargets may be potentially reset, resized, and flushed from memory. You must always do your own clearing of render targets, or they will be filled with either random junk or the results of the ...