assumed when compiler chosen is clang. These options are not understood by GNU linker, therefore force using LLD when clang toolchain is used to compile QT6 components. 'Approve' if this change would be acceptable in the codebase (even if there are minor or cosmetic tweaks that could be imp...
# Avoid's go linker crash as reported in https://github.com/golang/go/issues/61872 # it happens when libstd.so is linked with lld for aarch64 LDFLAGS:append:pn-go-runtime:toolchain-clang:aarch64 = "${@bb.utils.contains('DISTRO_FEATURES', 'ld-is-lld', ' -fuse-ld=bfd', '',...
Reproduction steps: 1. Open the attached user's Unity project "temp-android-linker.zip" 2. Go to Assets > Scenes folder and open ...