<UsageTimestamp> 语法 <UsageTimestamp Format = string Group = positiveInteger AmToken? = string PmToken? = string /> 键 ?可选 (零个或一) 特性和元素 特性 属性说明数据类型必须默认值 AmToken AM 令牌与格式中出现 %p匹配。 字符串否
The UsageTimestamp element must be included if any of the following elements are included in the schema:Usage UsagePercentage UsageOverage UsageOveragePercentageThe UsageTimestamp element must not be included if none of the following elements are included in the schema:...
Timestamps for entries created/modified within 5 minutes are shown in reverse. Withatoolorbsdtarand(un)rarinstalled you can have: export NNN_ARCHIVE="\\.(7z|a|ace|alz|arc|arj|bz|bz2|cab|cpio|deb|gz|jar|lha|lz|lzh|lzma|lzo|rar|rpm|rz|t7z|tar|tbz|tbz2|tgz|tlz|txz|tZ|tzo|war|xp...
400ParameterTimeStampIllegalThe specified timeStamp is invalid.时间参数非法 400ParameterOrderIllegalThe specified order is invalid.参数order非法 400ParameterPageSizeIllegalThe specified PageSize is invalid.PageSize非法 400ParameterIntervalIllegalThe specified interval is invalid.参数Interval非法 ...
public MicrosoftGraphUsageDetails withLastModifiedDateTime(OffsetDateTime lastModifiedDateTime) Set the lastModifiedDateTime property: The date and time the resource was last modified by the user. The timestamp represents date and time information using ISO 8601 format and is always in UTC ti...
You can also hide the function timestamps using thenflag, such as mprof plot -n Trend lines and its numeric slope can be plotted using thesflag, such as mprof plot -s The intended usage of the -s switch is to check the labels' numerical slope over a significant time period for : ...
D3D11_USAGE_IMMUTABLE使用情况是另一种特殊情况,它会导致 GPU 在创建资源时只生成一次数据。D3D11_USAGE_IMMUTABLE非常适合纹理等数据,因为此类数据通常从某种文件格式读取到内存中。 因此,使用D3D11_USAGE_IMMUTABLE创建纹理时,GPU 会将该纹理直接读取到内存中。
TimeStamp string 时间片起始时刻。 2018-09-30T00:00:00Z TranHdDuration long 转码高清分辨率时长,单位为分钟。 6777 TranLdDuration long 转码流畅分辨率时长,单位为分钟。 111 TranSdDuration long 转码标准分辨率时长,单位为分钟。 666 Type string 导播类型。SplitBy 指定为 type 时,分组输出。 slidelive ...
D3D11_USAGE_IMMUTABLE使用情况是另一种特殊情况,它会导致 GPU 在创建资源时只生成一次数据。D3D11_USAGE_IMMUTABLE非常适合纹理等数据,因为此类数据通常从某种文件格式读取到内存中。 因此,使用D3D11_USAGE_IMMUTABLE创建纹理时,GPU 会将该纹理直接读取到内存中。
Timestamp Operation ID: 30642; The exact operation = Start IWbemServices::CreateInstanceEnum - root\cimv2 : Win32_NTLogEvent; Client Machine = 21H2W10M User = CONTOSO\<UserName> PID of Client that has initiated the query: 5484At last, you have the PID of a client process 5484, that'...