Usage, on the other hand, encompasses how something is utilized in practice, including the conventions, frequency, and manner of its use. 11 In the context of software, for example, application can refer to the process of deploying technology to solve a problem or perform a task, whereas ...
Most of software, especially application software provides us with various functions. Since the acquisition cost of the use knowledge of a function is large, the number of functions ac- tually used is limited. This paper proposes system that shares a functional execution history among users for th...
2.2. “Software” means the game and/or application software published by PlayStation Publishing LLC, us or our affiliated companies and developed to operate on one or more of the Authorised Systems. 3. When do these Software Usage Terms apply?
The Application Insights retention feature provides valuable insights into user engagement by tracking the frequency and patterns of users returning to your app and their interactions with specific features. It enables you to compare user behaviors, such as the difference in return rates between users ...
Application of a usage profile in software quality models. Proceedings of the Third European Conference on Software Maintenance and Reengineering 1999; 148-157.W. Jones, J. Hudepohl, T. M. Khoshgoftaar, and E. B. Allen. Application of a usage profile in software quality models. In Third ...
The K computer is a super massively parallel computer consisting of about one million processing cores, so the development of an environment in which it is easy to use is important. To facilitate the use of the K computer, two application software development projects, called "grand challenge pr...
2.3."Software"means PlayStation game and application software developed to operate on one or more of the Authorised Systems. 2.4."User Generated Content", also called "UGC": text, messages, comments, pictures, photographs, voice, music, videos, game assets, game videos, game-related information...
There is a section of software below that shows how this process works. You may also obtain the internal pointer to the NL_CURVE or NL_SURFACE by invoking the GetGwNurbPointer methods. You can then use this to create a NLib native NURBS using a copy method. This is shown below also....
Returns the timestamp on which the application was last launched. Returns the total time spend on device [calculates only the time spend on application & not idle screen time] Returns all the above mentioned usage data that can be filtered on the basis of Duration i.e. for TODAY, YESTERDAY...
Use of software applications is detected by categorizing components of applications into a usage manifest and implementing a usage detection background service on a client PC that m