float _EnableBoxArea; float GetFogDensity(float3 posWS) { // 新增长方体范围计算 float3 boxCenter = _BoxCenter.xyz; float3 boxHalfSize = _BoxHalfSize.xyz; // 计算是否在长方体范围内 float3 delta = abs(posWS - boxCenter) - boxH
Transform your Unity projects with the ultimate lighting solution! The Advanced Lamp & Fusebox System URP includes interactive fuseboxes, glowing lamps, and detailed audio-visual effects, all designed to seamlessly enhance your gameplay or environment with stunning realism. Supported Render Pipelines: ...
ExampleDescription Reflection probes The example in Lighting/Reflection Probes uses reflection probes to create reflection maps for a reflective sphere GameObject. This sample shows how the Probe Blending and Box Projection settings can change the reflection within a scene that uses reflection probes....
public Vector3Parameter boxCenter = new Vector3Parameter(Vector3.zero); // 长方体中心 public Vector3Parameter boxSize = new Vector3Parameter(new Vector3(50,50,50)); // 长方体尺寸 public BoolParameter enableBoxArea = new BoolParameter(false); // 启用长方体范围 [Header("Lighting")] publi...
2 人赞同了该文章 目录 收起 一、起航 二、Urp环境搭建 2.1 urp简介 2.2 如何创建Urp项目 2.3 Urp的管线设置 三、Urp管线资源介绍 3.1 General 3.2 Quality 3.3 Lighting 3.4 Shadow 3.5 Post-processing 3.6 Advanced 四、RendererData介绍 4.1 基础属性 4.2 添加渲染器特性( Add Renderer Feather) 五、归...
URP Lighting Box 3 (Maximum Mobile Lighting) (not enough ratings) $10 $20 Add to Cart Quick Look -50% NEW RELEASE ALIyerEdon HDRP Offroad Racing 3 (PC / Console) (not enough ratings) $29.50 $59 Add to Cart Quick Look ALIyerEdon Racing Game Bundle (not enough ratings) $119 A...
光源Lighting 阴影Shadows 后处理Post-processing URP 全局设置(URP Global Settings) Light Layer Names (3D) Shader Stripping 2D Renderer Data 资源 Default Material Type Use Depth/Stencil Buffer 通用渲染管线资源Universal Render Pipeline Asset 通用General 可以控制管线渲染帧的核心部分。 Depth Texture 使URP 可...
全局光照是逐场景配置的,打开Lighting window,切换到Scene页签即可查看。在Mixed Lighting选项下,勾选 Baked Global Illumination 按钮就可以启动烘焙光照功能。还有一个“Lighting Mode”选项,我们把它设置为“Baked Indirect”,这意味着我们将烘焙所有静态的间接光照。
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline unity lighting urp custom-lighting shader-graph Updated Mar 10, 2025 HLSL lukakldiashvili / Unified-Universal-Blur Star 626 Code Issues Pull requests UI blur (translucent) effect for Unity. unity universal ...
开启Box projection 选项,(支持Shader Model3以上平台可用)允许我们创建一个投射有限距离内的物体,当我们与反射物体距离发生变化时,反射图案的尺寸也同样发生变化,Probe Size以及Probe Origin会影响Reflection Probe的映射图案的效果. Blend Distance:两个反射探球的 混合距离 ...