EFCore在操作更新的时候往往需要先查询一遍数据,再去更新相应的字段,如果针对批量更新的话会很麻烦,效率也很低。 目前github上 EFCore.Extentions 项目,实现批量更新挺方便的,但是针对 Update User SET Id = Id + 1 这种操作还是没有解决 本文主要就是扩展自更新Update...
EFCore在操作更新的时候往往需要先查询一遍数据,再去更新相应的字段,如果针对批量更新的话会很麻烦,效率也很低。 目前github上 EFCore.Extentions 项目,实现批量更新挺方便的,但是针对 Update User SET Id = Id + 1 这种操作还是没有解决 本文主要就是扩展自更新Update...
Main nuget is for all Databases, and specific ones with single provider for those who need small packages. Package manager console command for installation: Install-Package EFCore.BulkExtensions Specific ones have adapter suffix: MainNuget + .SqlServer/PostgreSql/MySql/Oracle/Sqlite ( ) Its assembly...
EFCore扩展Select方法(根据实体定制查询语句) Extentions Update Method 支持 UPDATE User SET Id=Id+1 自更新操作 Select 调用方法 构造测试类 publicpartialclassUser{publicintId{get;set;}[Required][StringLength(50)]publicstringName{get;set;}publicintRoleId{get;set;}[ForeignKey(nameof(RoleId))]publicvi...
VMware vCenter Server Photon OS Security Patches VMware Host Client 2.5.0 Release Notes ESXi Update and Patch Release Notes vCenter Server Update and Patch Release Notes VMware vCenter Server 8.0 Update 3d Release Notes VMware vCenter Server 8.0 Update 3c Release Notes VMware vCenter Server 8.0 ...
VMware ESXi 7.0 Update 3r Release Notes VMware ESXi 7.0 Update 3q Release Notes VMware ESXi 7.0 Update 3p Release Notes VMware ESXi 7.0 Update 3o Release Notes VMware ESXi 7.0 Update 3n Release Notes VMware ESXi 7.0 Update 3m Release Notes VMware ESXi 7.0 Update 3l Release Notes ESXi Release...
Microsoft.EntityFrameworkCore.DbUpdateConcurrencyException 属性 SerializableAttribute 注解 有关详细信息和示例,请参阅使用 EF Core 保存数据。 构造函数 属性 Entries 获取错误中涉及的条目。 通常,这是一个条目,但在某些情况下,它可能是零个或多个条目。
To continue receiving security updates for Windows, make sure you're running Windows Vista with Service Pack 2 (SP2). For more information, refer to this Microsoft web page: Support is ending for some versions of Windows. Introduction This article describes a nonsecurity update that...
在EF Core 1.1中多了AddRanges、UpdateRanges等方法,它们和实际调用多次调用非Range方法其实是一样的,它内部也会去遍历实体集合并更新其状态,如下: public virtual void UpdateRange([NotNull] IEnumerable entities) => SetEntityStates(Check.NotNull(entities, nameof(entities)), EntityState.Modified); 我们再看...
It doesn't include games using two front buffers and one back buffer or games that can be set to triple buffer with Set Buffering in FPSLocker 👄 - Lipsync - must be adjusted to work correctly at different FPS, example: The Legend of Heroes: Trails of Cold Steel 3 ⏱️ - ...