Linking... test.obj : error LNK2001: unresolved external symbol "private: static int Point::y" (?y@Point@@0HA) test.obj : error LNK2001: unresolved external symbol "private: static int Point::x" (?x@Point@@0HA) Debug/Test.exe : fatal error LNK1120: 2 unresolved externals 执行link....
Compiling latest paho cpp with the latest paho c (installed without errors), with visual code 2019 for windows 10 results in: LNK2019 unresolved external symbol "private: static struct MQTTAsync_createOptions const mqtt::create_options::...
// error LNK2001: unresolved external symbol "private: static class std::mutex Singleton::m_mutex" (?m_mutex@Singleton@@0Vmutex@std@@A) std::mutexSingleton::m_mutex; // error LNK2001: unresolved external symbol "private: static class Singleton * Singleton::ptrInstance" (?ptrInstance@Singlet...
C++类静态成员变量导致报错error LNK2001: unresolved external symbol "private: static classStackoverflow: error LNK2001: unresolved external symbol "private: static classUnhandled exception at 0x77081d76 (ntdll.dll) in Stereo Vision.exe: 0xC0000005: Access violation...
Error LNK2001 unresolved external symbol "private: static classMar 25, 2020 at 11:37pm Majeek (28) Ive been trying to understand how to resolve this issue and I just cant wrap my head around it. Notes: Creating bunny objects so they have a name,age,gender,color,and uuid. class Bunnys...
意思这个有个函数没有实现,,Statusbar();~Statusbar();这是两个函数,要有实现代码 或者直接写成 Statusbar(){} ~Statusbar(){}试试
1>iphoneApp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall std::ios_base::setf(int)" (__imp_?setf@ios_base@std@@QAEHH@Z)1>iphoneApp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __int64 __thiscall std:...
错误:error LNK2001: unresolved external symbol "__declspec(dllimport) const CXxxxxx::`vftable'" (__imp_??_7CXxxxxx@@6B@) 建的类是导出类,以DLL扩展的方式导出,需要加宏_AFXEXT... error LNK2019: unresolved external symbol "__declspec(dllimport) const CReadUserInfo::`vftable'" (__ ...
没有写 public:和private:默认了private:
LNK2019错误一般都是 compile时找到了相应的(.h)文件,但链接时找不到相应的 lib 库文件(也含dll文件)。 ue4中自己新创建的模块中不免会引用到原生的一些函数或代码,当然你肯定是将对应的头文件包含到了当前的cpp中,但仍然会 报类似的错误,原因是还需要在自己的build.cs的PrivateDependencyModuleNames.AddRange()...