glfw3.lib(win32_joystick.c.obj)' LINK : warning LNK4217: symbol 'malloc' defined in 'libucrt.lib(malloc.obj)' is imported by 'glfw3.lib(init.c.obj)' in function 'defaultAllocate' LINK : warning LNK4217: symbol 'free' defined in 'libucrt.lib(free.obj)' is imported by 'glfw3.lib...
1>Form.obj : error LNK2019: unresolved external symbol "public: class Field * __thiscall Field::addField(class Field *)" (?addField@Field@@QAEPAV1@PAV1@@Z) referenced in function "public: void __thiscall Form::parse(class std::basic_stringstream<char,struct std::char_traits<char>,cla...
保证每个属性的名字都是独一无二的就好了,这样就从根本上防止属性名的冲突。这就是 ES6 引入Symbol的...