UnrealCSharp是UE下C#编程插件,基于.NET 8(Mono)。提供多种编程模式,功能强大且容易上手,能够灵活高效地进行游戏开发。 特性列表 支持全部的反射类型,自动生成C#代码 能够静态导出各种数据类型和函数 拥有强大的动态类特性,可以通过C#直接生成UClass,UInterface,UStruct和UEnum,并且不需要蓝图载体 支持...
Breadcrumbs UnrealCSharp / Template/ Directory actions More optionsLatest commit CeSunand crazytuzi Code post process (crazytuzi#334) 180c47c· Mar 19, 2024 HistoryHistory This branch is 212 commits behind crazytuzi/UnrealCSharp:main.Folders and files Name Last commit message Last commit date ...
Files main Resources Script Source Template FodyWeavers.xml Game.csproj Script.sln UE.csproj .gitignore LICENSE README.md UnrealCSharp.upluginBreadcrumbs UnrealCSharp /Template / FodyWeavers.xml Latest commit CeSunand crazytuzi Code post process (crazytuzi#334) 180c47c· Mar 19, 2024 History...
UnrealCSharp是UE下C#编程插件,基于.NET 7(Mono)。提供多种编程模式,功能强大且容易上手,能够灵活高效地进行游戏开发。 特性列表 支持全部的反射类型,自动生成C#代码 能够静态导出各种数据类型和函数 拥有强大的动态类特性,可以通过C#直接生成UClass,UInterface,UStruct和UEnum,并且不需要蓝图载体 支持...
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload - UnrealSharp/CSharpForUE.uplugin at main · redchew-fork/UnrealSharp
Code Pull requests Actions Projects Security Insights Additional navigation options main 5Branches0Tags Code Folders and files Name Last commit message Last commit date Latest commit Cannot retrieve latest commit at this time. History 1,200 Commits ...
1.克隆项目仓库 gitbash下 git clone --recurse-submodule -b main https://github.com/crazytuzi/UnrealCSharp.git 因为项目中Source/ThirdParty/Mono 下使用子模块进行初始化,方便切换不同的版本,所以如果只是git clone指令或者Download的方式,会发现该目录下没有任何文件,引擎编译时也会报错无法找到Mono。
直接在此文件修改对应的宏即可,我选择的方式是UE_GAME,在编译目标里面选择Game模式启动即可tanlin666 closed this as completed Oct 21, 2024 tanlin666 reopened this Oct 21, 2024 crazytuzi closed this as completed Oct 22, 2024 Sign up for free to join this conversation on GitHub. Already have ...
注入到UE侧的委托会丢失捕获参数crazytuzi added a commit that referenced this issue Oct 30, 2024 #408 Class_Constructor 0cfc21f crazytuzi closed this as completed Oct 30, 2024 Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment ...
目前项目的场景资产大概有几十个G,只指定根目录遍历的资产太多,导致一次性导出会卡很长时间Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment Assignees No one assigned Labels None yet Projects None yet Milestone No milestone Development No ...