When I run from the steam runtime environment, with SteamVR "Standing by", the "VR Preview" button is still greyed out. I do not have a TestVR.uproject on my system, which is why I used the Unreal VR template project. Specifically, I ran this command with a fresh build of Unreal ...
I have stones in different sizes in my game and I want them to behave differently when I throw them (the big ones should not fly as far as the small ones if I throw them with the same speed) I tried changing the “Mass Scale” setting in the BP and the greyed out “mass in kg...
These resources now live on a new community-run Unreal Engine Community Wiki —https://unrealcommunity.wiki/! You will be able to find content from the official Unreal Engine Wiki atue4community.wiki/legacy, where we’re working closely with the curators to ensure a complete mirror of the le...
desktop and console only. It supportsOculus Rift,HTC ViveandPlayStation VRout of the box. Other platforms such as GearVR are not officially supported, but with some changes to the project settings (followingAndroid/GearVR Documentation) you can get this template running on your GearVR device. ...
Check out our updated documentation for instructions on how to migrate your current project to use the new system! New: VR Stereo Layers Stereo Layers allow you to draw a quad with a texture at any position in the world on a separate layer that's fed into the VR's compositor directly. ...
在这些更新后,取得了一个扎实稳定并且是面向最终效果的版本,因此任何基于 4.11 的 UE4 产品都已经是“为 VR 发行而准备好了”。 这次版本中主要的平台有: Oculus Rift 1.3.0 SDK 很快会整合到虚幻引擎的 4.11.1 中。(4.11.0 中现在是 Oculus Rift SDK 0.8.0)。 Oculus Mobile SDK 1.01 Playstation VR...
Check out our updated documentation for instructions on how to migrate your current project to use the new system! New: VR Stereo Layers Stereo Layers allow you to draw a quad with a texture at any position in the world on a separate layer that's fed into the VR's compositor directly. ...