Projects can now enable calculating morph targets on the GPU on Shader Model 5 level hardware. This frees the CPU from performing those calculations:New: Optimized Landscape Shader MemoryLandscape now compiles dramatically fewer shader combinations for landscape materials, improving first-load shader comp...
Allow cooker to save packages opportunistically if the current package is compiling shaders. Allow cooker to load additional packages if blocked by other packages and memory is free. Improved cooker peak memory usage: Moved resolving string asset references to be just before package save instead of...
These resources now live on a new community-run Unreal Engine Community Wiki —https://unrealcommunity.wiki/! You will be able to find content from the official Unreal Engine Wiki atue4community.wiki/legacy, where we’re working closely with the curators to ensure a complete mirror of the le...
fixed-function hardware underneath the covers. It made perfect sense back with the 3Dfx Voodoo and the first NVIDIA cards, and the very first GeForces, but now that you have completely programmable shaders, the idea that you divide your scene up into triangles rendered in...
No need for external packages such as visual scripting, shader making, etc. These tools make it easy enough for a beginner to pick up, but are still great for advanced use in full studios. Cons: Well, for one, the system requirements are much higher than Unity's. This means that you...
but it still needs to know if the PSO is still compiling or missing. The problem is that if the low level skips the draw that this could lead to visual artifacts (for example certain passes for a geometry have their PSOs compiles while other passes don’t). That’s why the skip proxy...
Really neat to see experimental hardware raytracing support in the Vulkan RHI (So using the editor or native game builds on Linux should soon be on-par with Windows), alongside the new PSO gathering system (Much needed since shader compilation stutter won’t be as big of an issue anymore)...
For now, deploying projects to Linux requires compiling source from GitHub using a Windows computer. Marketplace Content Elemental Demo (Coming Later Today) Remember that cool Unreal Demo we showed running on PlayStation 4? Elemental is a spectacular showcase of Unreal Engine 4’s high-end render...
Shaders are imported much faster, especially complex surface shaders. Instead of compiling all shader variants for all possible platforms at import time, now the needed shader variants for needed platforms are compiled on-demand. Shader compilation results are cached under Library folder, so identical...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…