Projects can now enable calculating morph targets on the GPU on Shader Model 5 level hardware. This frees the CPU from performing those calculations:New: Optimized Landscape Shader MemoryLandscape now compiles dramatically fewer shader combinations for landscape materials, improving first-load shader comp...
fixed-function hardware underneath the covers. It made perfect sense back with the 3Dfx Voodoo and the first NVIDIA cards, and the very first GeForces, but now that you have completely programmable shaders, the idea that you divide your scene up into triangles rendered in...
Allow cooker to save packages opportunistically if the current package is compiling shaders. Allow cooker to load additional packages if blocked by other packages and memory is free. Improved cooker peak memory usage: Moved resolving string asset references to be just before package save instead of...
This fixes issues with stuck cameras when some sequences are played on top of each other. Fixed an issue that could cause a crash when using the context menu in the Camera Cuts track to try and select an unspawned spawnable. Fixed an issue by preventing global custom accessors from being...
Insiders reckon that the Unreal Engine 5-powered game will launch on "Xbox, PS5, PC, and Game Pass." Virtuos seems to be preparing itself for an imminent announcement; as evidenced by Elder Scrolls fans compiling leaked screenshots and promotional imagery within an Imgur album. Familiar ...
For now, deploying projects to Linux requires compiling source from GitHub using a Windows computer. Marketplace Content Elemental Demo (Coming Later Today) Remember that cool Unreal Demo we showed running on PlayStation 4? Elemental is a spectacular showcase of Unreal Engine 4’s high-end render...
You may want to keep an eye on this as there is a slight possibility of the script getting stuck in an infinite loop if the tool keeps crashing. On the first start, the editor will be "compiling shaders" (a bit misleading terminology, it will be converting them to GLSL). The result...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
Really neat to see experimental hardware raytracing support in the Vulkan RHI (So using the editor or native game builds on Linux should soon be on-par with Windows), alongside the new PSO gathering system (Much needed since shader compilation stutter won’t be as big of an issue anymore)...
but it still needs to know if the PSO is still compiling or missing. The problem is that if the low level skips the draw that this could lead to visual artifacts (for example certain passes for a geometry have their PSOs compiles while other passes don’t). That’s why the skip proxy...