USTRUCT()structFMyItemArray:publicFFastArraySerializer{GENERATED_USTRUCT_BODY()UPROPERTY()TArray<FMyItem>Items;// TArray 必须命名为 'Items'// 实现 NetDeltaSerialize 函数boolNetDeltaSerialize(FNetDeltaSerializeInfo&DeltaParms)override;}; 然后,需要在包装结构体中实现NetDeltaSerialize函数。这个函数应该调用...
UObjectBaseUtility没有额外属性,提供了一系列引擎内部使用的方法,我们不必太关心。 UObject扩展出了一些生命周期方法,以及最重要的序列化方法Serialize(),调用UObject#Serialize()即可完成对象的序列化或反序列化。 另外全局对象表代码在 /Source/Runtime/CoreUObject/Private/UObject/UObjectHash.cpp,进入文件我们可以...
Serialize( const void* Struct, UStruct& TypeInfo, IStructSerializerBackend& Backend, constFStructSerializerPolicies& Policies ) Serializes a given data structure of the specified type using the specified policy. void SerializeElement( const void* Address, ...
New: Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will replace the first with the s...
struct FPersonStandard_FPhoneNumberStandard { std::string Number; FPersonStandard_PhoneTypeStandard Type; void Serialize(char* buffer,int& offset) { int len = 0; len = Number.length(); TypeConvert::Int32ToBuffer(len,buffer,offset);
Advanced; struct properties only. Retry replication of this property if it fails to be fully sent (e.g. object references not yet available to serialize over the network). For simple references this is the default, but for structs this is often undesirable due to the bandwidth cost, so it...
void FGenerationInfo::Serialize(FArchive& Ar, const struct FPackageFileSummary& Summary) FNameEntryId 以FNameEntrySerialized对象的形式保存。输出三个信息: FString Str : 4 + ? UInt16 NonCasePreservingHash : 2 // 读取时忽略 UInt16 CasePreservingHash : 2 // 读取时忽略 ...
名前テーブルには新しい最適化バッチ形式があります。 プリロード依存関係はパッケージごとのエクスポート バンドル ノードに平坦化されます。それぞれでは、CreateExport および SerializeExport コールのシーケンスと他のエクスポート バンドル ノードへの依存関係を指定し...
LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged LogAutomationTest: Error: LogClass: EnumProperty FCesiumFeatureIdSetDescription::Type is not initialized properly. Module:CesiumRuntime File:Public/CesiumFeatur...
Serialize@FWindowsErrorOutputDevice@@UEAAXPEB_WW4Type@ELogVerbosity@@AEBVFName@@@Z [WindowsErrorOutputDevice.cpp:73] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const ...