Set Background Color Unreal Engine Blueprint API Reference > Button > AppearanceSets the color multiplier for the button backgroundTarget is ButtonInputsTypeNameDescription exec In object Target linearcolor In Background Color OutputsTypeNameDescription exec Out Ask...
fbx_item.setBackground(QtGui.QBrush(QtGui.QColor(0,255,0))) asset_item.setBackground(QtGui.QBrush(QtGui.QColor(0,255,0))) # NOTE 批量导入 FBX unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks(tasks) FBX Python SDK 我们插件面板获取到了 FBX 的文件路径,但是还需要通过 Python...
ToPaintGeometry(), Bursh, ESlateDrawEffect::None, BackgroundColor); //绘制背景 FSlateDrawElement::MakeText(OutDrawElements, LayerId, AllottedGeometry.ToPaintGeometry(), FText::FromString("Hello Slate"), FontInfo); //绘制文字 return LayerId; } FVector2D ComputeDesiredSize(float LayoutScale...
execIn objectTarget linearcolorIn Value Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library
asset_path=os.path.dirname(asset_item.text()) skeleton=asset_item.asset.get_editor_property('skeleton') task=self.buildImportTask(fbx_path,asset_path,skeleton) tasks.append(task) # NOTE 配置导入的颜色 fbx_item.setBackground(QtGui.QBrush(QtGui.QColor(...
('skeleton')task=self.buildImportTask(fbx_path,asset_path,skeleton)tasks.append(task)# NOTE 配置导入的颜色fbx_item.setBackground(QtGui.QBrush(QtGui.QColor(0,255,0)))asset_item.setBackground(QtGui.QBrush(QtGui.QColor(0,255,0)))# NOTE 批量导入 FBXunreal.AssetToolsHelpers.get_asset_tools...
= os.path.dirname(asset_item.text()) skeleton = asset_item.asset.get_editor_property('skeleton') task = self.buildImportTask(fbx_path, asset_path, skeleton) tasks.append(task)# NOTE 配置导入的颜色fbx_item.setBackground(QtGui.QBrush(QtGui.QColor(0,255,0))) asset_item.setBackground(Q...
Bugfix: Crash fix when saving a Data Table that didn't have a row-struct set. Bugfix: Crash fix when using an empty FKey property with a Data Table. Bugfix: Crash fix when using the eye dropper on color pickers in Material Editor graph nodes. Bugfix: Crash fix when shutting dow...
Create Merged MaterialIf enabled, creates a flat Material from all Materials of the Actors to be merged, along with a new set of UVs. By default, this Material will not be applied to any section. Use Vertex Data for Baking MaterialIf enabled, uses vertex data such as vertex color to bak...
P2.9Mm Indoor Rental Full Color Novastar Slim Hd Led Screen Concert Music Dj Back Display Wedding Electric Hall Stage Background $255.00 Min. order: 1 piece P1.9 P2.6 Virtual Studio Led Video Wall Xr Stage Booth Led Display Inmersive Cave Led Display For Video Production $499.00 - $501.00 ...