(2)启用引擎Pixel Streaming插件 (3)项目设置”Input“中 勾选Always Show Touch Interface(如果你自己工程做了移动端操作可以不开) (4)编辑器偏好设置中”Play“,其他发射参数 将其值设置为 -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888。 (5)打包,如果只是为了调试可以在编辑器StandaloneGame...
从以下地址直接访问github仓库:https://github.com/EpicGames/PixelStreamingInfrastructure 在你偏好的终端中执行git clone --branch UE5.1 https://github.com/EpicGames/PixelStreamingInfrastructure.git(确保你安装了git)。 找到\Engine\Plugins\Media\PixelStreaming\Resources\WebServers并运行get_ps_serve...
The Pixel Streaming Infrastructure contains reference implementations for all the components needed to run a pixel streaming application. They are structured as separate projects, which work together, but are designed to be modular and interoperable with other implementations which use WebRTC technology. ...
FPixelStreamingVideoInputRenderTargetUse this if you want to send the contents of a render target. FPixelStreamingVideoInputRHIA Generic video input for RHI frames FWebRTCSoundGeneratorAn `ISoundGenerator_ implementation to pump some audio from WebRTC into this synth component ...
Pixel Streaming プラグインが動作するのは、プロジェクトがパッケージ アプリケーションとして実行されているとき、または Unreal Editor から[Standalone Game]オプションで起動されているときだけです。 Pixel Streaming プラグインがアプリケーションからオーディオを抽出しストリームするに...
The computer that runs the Unreal Engine application with the Pixel Streaming plugin must have one of the following types of graphics hardware: NVIDIA GPU hardware that supports Hardware-Accelerated Video Encoding (NVENC). See thematrix of supported devicesfrom NVIDIA. ...
More than just a stream, Pixel Streaming allows users to interact with the 3D application, as mouse and keyboard inputs are communicated back to the remote server and processed with low latency. This gives the user the experience as if they were using the applica...
FPixelMaterialInput 临时存入了我们通过蓝图的PIN接口传入内建着色器框架的数据,像BaseColor,Metalc这些 FMaterialPixelParameters 存储存了两部分数据 FPixelMaterialInput 提供了PBR计算所有的初始数据 Vertex阶段传过来的数据,比如WorldNormal,VertexColor pixel 阶段完成的计算 也能获得顶点数据 Vertex阶段 FVertexFact...
Num(), [&](int32 Idx){ if(Input[Idx] % 5 == 0){ Mutex.Lock(); Output.Add(Input[Idx]); Mutex.Unlock(); } }); 9.TMap的实现原理 TMap是用基于数组的哈希表实现的,查询效率高,添加、删除效率低,查询的时间复杂度是 O(1)。TMap的排序采用的快速排序 , 时间复杂度为 O(nlog_{2}n)...
The Signaling Service streams back the 3D app rendered frames and audio content to the client via WebRTC, brokering any user input back to the 3D app for interactivity. Azure SKU Recommendations Below are the recommended compute SKUs for general usage of Pixel Streaming in Azure: ...