提取的等值线可以以点数据(Point Data)或样条数据(Spline Data)的形式输出。点数据以离散的点集形式表示等值线,而样条数据则提供了一条平滑的曲线,适合于更复杂的地形表现。 控制参数: 开发者可以自定义等值线的输出,包括最小和最大高度(min and max height)、增量(increment)和分辨率(resolution)。这些控制参数允...
Bugfix: Fixed a crash that could potentially happen when selecting a spline point in the editor after having deleted another point. Bugfix: Fixed a crash Importing a brush, so that the brush is always validated (relinked), whether it is a static or dynamic brush. This fixes an occasional...
Previously every operation on a spline point would cause the spline to be rebuilt, but now - for optimization purposes - it's possible to specify whether the spline should be rebuilt following a spline point operation. There's also an explicit Update Spline node.Input Spline Points to Construct...
ポイントライトシーンの Point Light アクタからのライティングの結果を表示 / 非表示にします。. Rect Lights表示/ スカイライトシーンの Sky Light アクタからのライティングの結果を表示 / 非表示にします。 スポット ライトシーンの Spot Light アクタからのライティングの結果を表示 ...
AUTOMERGESMSorry: Exec commands have no help AvoidanceDisplayAllSorry: Exec commands have no help AvoidanceSystemToggleSorry: Exec commands have no help backchannel.logerrorsLogs packet errors backchannel.logpacketsLogs incoming packets beacon.DelayCancellationResponseDelay time between received cancel respon...
OpenDRIVE Spline A basic spline with an added feature to align all spline point to their lane center. Useful to create car trajectories. Junction Spawner This Blueprint can spawn any actor (usually signs or traffic lights) for all roads incoming to a junction. You can also set offsets on ...
Point Sets- New functions for working with point sets: KMeansClusterToIDs, KMeansClusterToArrays, TransformsToPoints, FlattenPoints, UnflattenPoints, MakeBoundingBoxFromPoints, GetPointsFromIndexList, DownsamplePoints, OffsetTransforms. Splines- USplineComponent sampling has been improved with new...
If you want, you can also construct the spline inside your Construction Script using theAddSplineWorldPointandSetSplineWorldPointsfunctions. If a spline is constructed inside the Construction Script in this way, the ‘Allow Spline Editing Per Instance’ flag should be turned off in the Blueprint ...
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If you want, you can also construct the spline inside your Construction Script using theAddSplineWorldPointandSetSplineWorldPointsfunctions. If a spline is constructed inside the Construction Script in this way, the ‘Allow Spline Editing Per Instance’ flag should be turned off in the Blueprint ...