python 中获取 enum 的 str 形式 通过EYouEnum.enum_names() 获取到所有字符串的列表,再通过 int index 获取到具体index对应的字符串值。 继承自 ActorBase 的 Python 类的ReceiveBeginPlay不执行了 蓝图子类重写了相关方法,没有调用父方法,则可能出现类似情况, 蓝图子类方法中断开了对父类相关方法的调用后可出现...
namespace EBattleState { enum Type { CameraWander = 0 , // The camera is wandering around. ChooseCharacter , // Choose one character, and is going to choose location. CharacterMoving , // The character is moving, player input is not allowed. Count , }; } TEnumAsByte BattleStateEnum; ...
获取返回值 int* ResValue = (int*)(&AllFuncParam + GoHomeFunc->ReturnValueOffset); } } 参考 ^大象无形虚幻引擎程序设计浅析 ^https://blog.csdn.net/Bob__yuan/article/details/106200971 ^https://zhuanlan.zhihu.com/p/455113711 ^https://zhuanlan.zhihu.com/p/456372370...
}constFDataDrivenPlatformInfo& Info = FDataDrivenPlatformInfoRegistry::GetPlatformInfo(Platform);// go over parents, and then this platform, unless there's no platform tag, then we simply want to run through the loop one time to add it to theint32 NumPlatforms = bHasPlatformTag ? Info.I...
int a; protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; UFUNCTION(BlueprintCallable) static void StaticFun(); UFUNCTION(BlueprintCallable) ...
通过GameplayTagManager进行注册。替代了原来的Bool,或Enum的结构,可以在玩法设计中更高效地标记对象的行为或状态。 GameplayTags是一个内置的插件,不属于GAS。 但是GAS会大量使用Tag,在编辑-项目设置里可以找到。 GA、GE、GameplayEvent、GameplayCue都会大量使用Tag。如果你还不懂这些名词的含义,可以先往后看。
const TArray<int32>& CompactPoseIndexToOrientAndScaleIndex = RetargetSourceCachedData.CompactPoseIndexToOrientAndScaleIndex; // If we have any cached retargeting data. if ((OrientAndScaleDataArray.Num() > 0) && (CompactPoseIndexToOrientAndScaleIndex.Num() == RequiredBones.GetCompactPoseNumBones...
Refresh Duration:不清空,相当于无限长的Duration,但可以通过调用FActiveGameplayEffectsContainer::OnStackCountChange(FActiveGameplayEffect& ActiveEffect, int32 OldStackCount, int32 NewStackCount)方法来自己处理细节,如一次掉两层。 5.2.5 Overflow 可以设置Stack溢出会Apply的GE。通过GE应用GE的方法之一,需要配合Sta...
unreal.AnimNode_BlendListByEnum unreal.AnimNode_BlendListByInt unreal.AnimNode_BlendSpace unreal.AnimNode_BlendSpaceEvaluator unreal.AnimNode_BlendSpaceGraph unreal.AnimNode_BlendSpaceGraphBase unreal.AnimNode_BlendSpacePlayer unreal.AnimNode_BlendSpacePlayer_Standalone unreal.AnimNode_BlendSpacePlayerBase un...
StateTreeEditorModule Ask questions and help your peers Write your own tutorials or read those from others