SetActorLocation Target New Location Sweep Teleport Sweep Hit Result Return Value GetActorLocation Fullscreen Reset Graph Zoom 1:1 blueprint blueprint Infinite Loop Detected Exposure:public UE Version:4.18 anonymous April 8, 2018, 9:36 am
As well as reducing clutter in the graphs, these nodes take advantage of many backend changes to be forward-compatible with any custom material attributes that a project may need to add. Sharing materials between projects is more viable as missing attributes are automatically detected and users giv...
Bugfix: The Processing of AI Messages has been fixed when a new message appears during a notify loop. Made Simple Move To Location/Actor reset velocity only if the agent is already at goal. Removed infinite loop protection from Gameplay Task event processing, as it was hiding source of issue...
SIMD version "Vector Contains NaN Or Infinite" function also optimized on relevant platforms. Added startup tests for “Vector Contains NaN Or Infinite”. All our "Contains NaN" tests are in fact "Is NaN or Is Infinite", which is the same as "not Is Finite", so exploited this to simpli...
The device model number and make, Android version, GPU family and/or OpenGL ES version can be evaluated using comparisons or regular expressions to select a Device Profile. The Device Profile can then set console variables to optimize the performance of Unreal Engine on the detected device. ...
Bugfix: Fixed a potential infinite loop runtime crash when adjusting Actor rotation in a Blueprint function. Bugfix: Crash fix in to component reconstruction in a Blueprint Class instance related to undo/redo operations. Bugfix: Fixed an internal Blueprint compile error on expansion of a Ma...
The device model number and make, Android version, GPU family and/or OpenGL ES version can be evaluated using comparisons or regular expressions to select a Device Profile. The Device Profile can then set console variables to optimize the performance of Unreal Engine on the detected device. ...
Bugfix: The Processing of AI Messages has been fixed when a new message appears during a notify loop. Made Simple Move To Location/Actor reset velocity only if the agent is already at goal. Removed infinite loop protection from Gameplay Task event processing, as it was hiding source of issue...
Sharing materials between projects is more viable as missing attributes are automatically detected and users given a chance to handle the errors. Any attribute not explicitly listed on a node is passed through with the main Material Attributes pin, including any that are added after the material ...
Bugfix: Fixed a potential infinite loop runtime crash when adjusting Actor rotation in a Blueprint function. Bugfix: Crash fix in to component reconstruction in a Blueprint Class instance related to undo/redo operations. Bugfix: Fixed an internal Blueprint compile error on expansion of a Ma...