此功能需要在启动早期由应用程序设置,例如加载/保存用户设置时 (UGameUserSettings)。它用于以下每种情况: 在记录过程中——记录的 PSO 将与当前使用掩码相关联。 在编译期间——只有匹配当前使用掩码的 PSO 才会从缓存中编译。 由于编译开始得非常早,您可能希望默认启动它暂停(见下文)并在设置正确的掩码后显式重新...
well-knonw配置类型 这里列出了一些熟知配置文件,其中包括了最为常见的Engine、Game两种类型。 ///@file: Engine\Source\Runtime\Core\Public\Misc\ConfigCacheIni.h#defineENUMERATE_KNOWN_INI_FILES(op) \ op(Engine) \ op(Game) \ op(Input) \ op(DeviceProfiles) \ op(GameUserSettings) \ op(Scalabilit...
BaseGameUserSettings.ini: 存储游戏的用户可设置选项,如图形质量、分辨率等。 BaseHardware.ini: 定义硬件特定的配置,通常用于优化游戏性能。 BaseInput.ini: 输入设置,定义游戏控制器、键盘、鼠标等的输入映射。 BaseInstallBundle.ini: 关于安装包的配置文件,定义了下载和安装游戏时的行为。 BaseLightmass.ini: 针对...
Source /Engine/Source/Runtime/Engine/Private/GameUserSettings.cppvirtual void ApplySettings &40; bool bCheckForCommandLineOverrides &41; Copy full snippetRemarksApplies all current user settings to the game and saves to permanent storage (e.g. file), optionally checking for command line overri...
Header /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h Include #include "GameFramework/GameUserSettings.h" Source /Engine/Source/Runtime/Engine/Private/GameUserSettings.cppEWindowMode::Type GetPreferredFullscreenMode&40;&41; const Copy full snippetRemarks...
这可以从DefaultEngine.ini文件完成,方法是找到[/Script/Engine.Engine]小节,或找到编辑(Edit)>项目设置(Project Settings)>引擎(Engine)>通用设置(General Settings)>默认类(Default Classes)>高级(Advanced)>游戏用户设置类(Game User Settings Class)。 在特定于游戏的设置...
// UserSettings/.../User*.ini { TEXT("UserSettingsDir"), TEXT("{USERSETTINGS}Unreal Engine/Engine/Config/User{TYPE}.ini") }, // UserDir/.../User*.ini { TEXT("UserDir"), TEXT("{USER}Unreal Engine/Engine/Config/User{TYPE}.ini") }, ...
bAllowNonUFSIniWhenCooked Whether to load non-ufs ini files in cooked build, (GameUserSettings.ini loaded either way) bLegacyPublicIncludePaths Add all the public folders as include paths for compiling. True if older than V2 BuildSettings CppStandard -CppStd Which C++ standard to use for compi...
UnrealGameSync is a developer tool that enables them to sync their workspace with an Unreal Project stream. Here we explain what is UnrealGameSync, UGS Unreal benefits, and how to install and set it up.
<gameActivityImportAdditions><insert>import com.tencent.imur.survey.ImurSurveyJNIAdapter;</insert></gameActivityImportAdditions> 添加额外的导入语句到 GameActivity.java 文件中,该文件是 Unreal 为 Android 应用生成的主活动文件。这里我们把上面创建的桥接java的 JNIAdapter 类导入。