LogStreaming: Error: Couldn't find file for package /Game/StarterContent/Maps/Map2_BuiltData requested by async loading code. NameToLoad: /Game/StarterContent/Maps/Map2_BuiltData 根据UE 的定义,"/Game/" 是 GameRootPath(见 PackageName.cpp) 是程序加载文件时搜索的路径之一。 所以这样写可以成功,...
首先我们从函数StartGameInstance()开始 constUGameMapsSettings*GameMapsSettings=GetDefault<UGameMapsSettings>();constFString&DefaultMap=GameMapsSettings->GetGameDefaultMap();FStringPackageName;if(!GetMapOverrideName(Tmp,PackageName)){PackageName=DefaultMap+GameMapsSettings->LocalMapOptions;}FURLURL(&Default...
Make sure you do not overwrite the Texture files that came with the patch, otherwise the in-game text will render incorrectly. Create aMapsdirectory within the game directory and copy over the unpacked Maps (i.e., map files with a .unr extension) from the distribution directory. ...
jclass Class = FAndroidApplication::FindJavaClass("com/tencent/imur/survey/ImurSurveyJNIAdapter"); jmethodID Method = Env->GetStaticMethodID(Class, "openSurvey", "(Landroid/app/NativeActivity;Ljava/lang/String;Ljava/lang/String;)V"); jobject Activity = FAndroidApplication::GetGameActivityThis()...
When the sample opens, it will start in theStartupmap. Most content for the Valley of the Ancient is contained in theAncientWorldmap, which you can find in theAncientContent>Mapsfolder. Most files supporting this world are located in the game's Content directory, but the assets for the Ho...
Cameras are essential for displaying your game to the player. InArcGIS Maps SDK for Unreal Engine, a camera is used for loading GIS data into your scene. You must attach anArcGIS Camera Componentto a camera to load GIS data. Learn more about camera ...
Difficulty (Maps) Easy Expert Player Mode (Maps) Multiplayer Single Player Region (Maps) Australia North America Time of day (Maps) Dusk / Dawn Night Weather (Maps) Stormy CTF-TempleOfDawn A long forgotten temple, a magic dawn, two flags... This is my only finished CTF... Downlo...
ACesiumCreditSystemnow has a Blueprint-accessible property for theCreditsWidget. This is useful to, for example, move the credits to an in-game billboard rather than a 2D overlay. Fixes 🔧 Fixed a bug where collision settings were only applied to the first primitive in a glTF. ...
Currently, theTrigger BoxComponent isHidden in Game. Go ahead and clear theHidden in Gamecheck box (located in theRenderingmenu of theDetailspanel) so that you can view theBox CollisionComponent in-game. Having the ability to viewBox CollisionComponents in-game is a great way to debug any ...
The delivered assets provide transporting messages over a network and can be used in games to enable direct machine to machine communication, internet of things integration, or interaction with an event broker. Other use cases could be data streaming or instant messaging from or into a game....