FrameTime 是 STAT_FrameTime 变量作用域内的时间统计,其中 Self 是指除了 ChildrenScope 以外所有时间的总和,并不表示某一个具体的函数。 具体需要定位的话,可以通过使用 QUICK_SCOPE_CYCLE_COUNTER(STAT_XXXScope_XXXFunction); 添加几个快速埋点,来确定更明确的位置。 另外您可以尝试以下使用 Unreal insight,...
File: XRAssetFunctionLibrary.hclassmethod add_device_visualization_component_blocking(target, xr_device_id, manual_attachment, relative_transform) → PrimitiveComponentSpawns a render component for the specified XR device. NOTE: The associated XR system backend has to provide a model for this to work...
A C++ and Blueprint accessible library of utility functions for accessing Niagara simulations All positions & orientations are returned in Unreal reference frame & units, assuming the Leap device is located at the origin.C++ Source:Plugin: Niagara Module: Niagara File: NiagaraFunctionLibrary.h...
Bugfix: Fixed an issue so that collapsing Blueprint Nodes to a function when there are multiple input execution paths is no longer allowed. The resulting function would have ambiguous execution logic. Bugfix: Collapsing Blueprint Nodes to a function will no longer create a return node if there...
localWorld=self:GetWorld()localController=UE.UGameplayStatics.GetPlayerController(World,0)UE.UWidgetBlueprintLibrary.SetInputMode_UIOnlyEx(Controller)-- 设置只能控制UI,现在移动鼠标就不会有视角改变Controller.bShowMouseCursor=true-- 对应蓝图中的Set Show Mouse CursorendfunctionBP_FirstPersonCharacter:M_...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
bp.EnableAutomaticLibraryAssetLoadingShould opening the BP editor load all macro and function library assets or not? 0: Disable, 1: Enable (defaults to enabled) Nodes defined in unloaded libraries will not show up in the context menu!
Blueprint函数库的blueprint循环/for/while节点EN您应该使用UBlueprintAsyncActionBase而不是UBlueprint...
解决ts继承BlueprintFunctionLibrary在Editor下只跑一次,打包后不跑的问题 结构体两次Init的修正 FName大小写的问题导致函数为空的问题 json文件加载失败的问题 解决继承链上有同名类导致的tid冲突 ue5生成声明忽略Engine.Transient包,解决ue5改包下类的.d.ts报错问题 静态绑定和pesapi的int64、uint64参数,不传...
CustomProperties Pin (PinId=EDE40E0A4307D2EB9B0264A298725C12,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nNoesis Function Library Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script...