UnrealEditor-Cmd.exe ProjectPath -ExecutePythonScript="c:\my_script.py" 还存在另一种方法,编辑器启动时环境最小,不包含UI或渲染。该方法执行起来非常快,但是加载脚本需要交互的关卡和其他种类资源时比较棘手。在命令行中添加以下参数:-run=pythonscript -script=<script_file>比如: UnrealEditor-Cmd.exe -run...
execIn stringCommandCommand to send to the console objectSpecific PlayerIf specified, the console command will be routed through the specified player TypeNameDescription execOut Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library...
译者注:也可以Event BeginPlay节点后添加Execute Console Command节点,Command输入ShowFlag.Splines 1: 第五步:添加飞机 完成航班轨迹的最后一步是添加跟随样条线轨迹的飞机。对于飞机网格体,可以使用任何您想要的模型。这是TurboSquid的波音787飞机模型,您可以免费下载。
abtestProvide two console commands or 'stop' to stop the abtest. Frames are timed with the two options, logging results over time. abtest.CoolDownNumber of frames to discard data after each command to cover threading. abtest.HistoryNumNumber of history frames to use for stats. abtest.MinF...
在游戏中执行游戏控制台命令:Execute Console Command r.setRes 1280x720(跳转画面大小) 设置输入仅限游戏:Set Input Mode Game Only 暂停游戏 Set Game Pause 暂停游戏本身 Show Mouse Cursor 显示鼠标 Set Input Mode UI Only 只UI接收输入事件 行为树入门 ...
//Runtime/Core/Public/HAL/Thread.h/*** Creates and immediately starts a new system thread that will execute `ThreadFunction` argument.* Can return before the thread is actually started or when it already finished execution.* @param ThreadName Name of the thread* @param ThreadFunction The fun...
Parameters are evaluated at the time the function is called, before deciding if or where to execute the function body. Parameter expressions are evaluated from left to right in the context of the calling code and with the exception of parameters declared with theoutmodifier, UnrealScript always ...
ExecuteConsoleCommand(slua.getGameInstance(), "slua.StartMemoryTrack") slua_profile.startLocalRecord() slua_profile.startMemoryTrack() end 16 changes: 16 additions & 0 deletions 16 Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp Original file line numberDiff line numberDiff line ...
In the BeginPlay of your persistent level’s Level Blueprint, execute a Load Stream Level on the Lighting Scenario level that you want active. Limitations: Only one Lighting Scenario level should be visible at a time in game. When a Lighting Scenario level is present, lightmap data from all...
Execute our PreBuildStep scripts On Windows call %COMSPEC% /C “ScriptFile” i.e. C:\Windows\System32\cmd.exe /C “PreBuild-1.bat” Throws build error if any script returns with a non-zero error code We then kick off building our Target, as our UBT Makefile is actually formed aft...