选项卡上分别显示了 actor、属性或 PRC 的列表。“Total Size(总体大小)”和“Average Size(平均大小)” 列显示了特定项需要多少带宽,“Count(计数)” 列表示在分析会话期间复制了多少次特定项。单击各列的表头,可在升序或降序之间切换。 服务器和客户端 ...
Developer Documentation Unreal Engine Unreal Engine 5.3 Documentation Unreal Engine C++ API Reference FArchiveState::TotalSize FArchiveState::TotalSize Returns total size of the backing data storage. NavigationUnreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveStateFArchiveState::Tot...
void operator<<(FStructuredArchive::FSlot Slot, FEngineVersion &Version) FCompressedChunk FCompressThunk输出4个字段: Int32 UncompressedOffset : 4 Int32 UncompressedSize : 4 Int32 CompressedOffset : 4 Int32 CompressedSize : 4 Linker.cpp FArchive& operator<<(FArchive& Ar,FCompressedChunk& Chunk)...
LogDerivedDataCache: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.498 and deleted 0 file(s) with total size 0 MiB. nonlinear Unreal MVP 19 Eki 2019 654 1 275 63 43 Çanakkale 18 Tem 2022 #2 Bu içeriği görmek için üç...
LLMPlatform 只关注系统内存的消费者,主要有几大类: ProgramSize, FMalloc, LLMOverhead LLM 主要关注 FMalloc 内存的消费者,主要就是引擎内各个部分的内存开 UE提供了一个CSV可视化工具,在Engine\Binaries\DotNET\CsvTools目录下,使用命令: PerfreportTool.exe -csvdir %CSV_DIR% -o ./Report -grapxml ./LLM...
如上面所说,模型距离场是一个装着格子的房子,如何组装这个房子,更新房子的类就是FDistanceFieldVolumeTextureAtlas,对应的对象是GDistanceFieldVolumeTextureAtlas,每个格子对应一个静态模型的FDistanceFieldVolumeTexture,有个很重要的值就是Size,表示这个长方体格子的三维大小。
"heap_size_limit: %u\n" "malloced_memory: %u\n" "external_memory: %u\n" "peak_malloced_memory: %u\n" "number_of_native_contexts: %u\n" "number_of_detached_contexts: %u\n" "does_zap_garbage: %u\n" "total_heap_size: %llu\n" "total_heap_size_executable: %llu\n" "total_physi...
because the additional precompiled binaries, debug symbols and static libraries for both versions of the compiler would have significantly increased the engine size and caused project setup to be more complicated on Windows. We’ll be fully retiring support for Visual Studio 2013 in an upcoming ...
Unreal Engine 4.26.1(windows) Console Variables and Commands 执行"help" 命令或点击编辑器菜单中“Help” -- “Console Variables”来生成Saved/ConsoleHelp.html如果只是想打印Console Variables and Commands的Name,可使用DumpConsoleCommands命令来打印(输出到日志中)...
GEngine->AddOnScreenDebugMessage(INDEX_NONE, 20.0f, FColor::Yellow, TEXT("Enter room success.")); } else { FString msg = FString::Printf(TEXT("Enter room failed. result=%d, info = %ls"), result, *error_info); GEngine->AddOnScreenDebugMessage(INDEX_NONE, 20.0f, FColor::Yellow, *msg...