Header /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/FaceGroupUtil.h Include #include "FaceGroupUtil.h" Source /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/FaceGroupUtil.cppnamespace FaceGroupUtil { void FaceGroupUtil&58;&58;SeparateMeshByGroups ...
依次调整LOD1 、LOD2 相关Reduction Settings相关数值 (有别于Static Mesh) (以下数值仅为演示使用不做任何定向数据使用) Max Bones Per Vertex 每个点可有权重的骨骼数(默认4) Remove this LOD 删除此LOD A:LOD0 Triangle:41052 B:LOD1 Triangle:20526 C:LOD2 Triangle:10262 C.模型分离(separate)合并(combin...
Compute Mesh Convex Hull Computes the Convex Hull of a given Mesh, or part of the mesh you define by the Selection input, and returns in a separate mesh. Compute Mesh Swept Hull Computes a 2D swept-hull of the input mesh and returns in a separate mesh. Compute Mesh Convex Decomposition ...
classAExamplePickupActor:AActor{voidPickedUp(){// We always want this script code to run, even if our blueprint child wants to do something tooPrint(f"Pickup {this} was picked up!");SetActorHiddenInGame(false);// Call the separate blueprint eventBP_PickedUp();}// Allows blueprints ...
Additional meshes are now specified as separate editor-only assets that define a set of skeletal meshes that are driven as slaves of the main mesh. New: Animation Curve Window You can now easily tweak Animation Curves using the new dedicated window for this in the Animation Editor. Curves are...
MetaHumans consist of separate meshes for the face, the body and clothing. The face mesh can be found under 'MetaHumans / <YourMetaHuman> / Face'. The body mesh can be found under '<Male or Female> / <Height> / <Weight> / Body'. ...
Unity中一个GameObject的所有组件的关系是平行的,但是在UE4中,一个Actor的组件之间可以存在层次关系。如上面火把的例子中,Light和Particle组件就是依附在Mesh组件上。等下将会在Complex Actors and GameObjects这一节中讨论更多重要的概念。 From Unity prefabs to UE4 Blueprint Classes Unity中的prefabs对应UE4中对应蓝...
Unity中一个GameObject的所有组件的关系是平行的,但是在UE4中,一个Actor的组件之间可以存在层次关系。如上面火把的例子中,Light和Particle组件就是依附在Mesh组件上。等下将会在Complex Actors and GameObjects这一节中讨论更多重要的概念。 From Unity prefabs to UE4 Blueprint Classes Unity中的prefabs对应UE4中对应蓝...
Supported mesh types are static mesh, skeletal mesh and landscapes Assign them a class by clicking on thePick a semantic classbutton and picking the class To toggle between original and semantic color, use thePick a mesh texture stylebutton. Make sure that you never save your project while the...
a.VisualizeLODsVisualize SkelMesh LODs abtestProvide two console commands or 'stop' to stop the abtest. Frames are timed with the two options, logging results over time. abtest.CoolDownNumber of frames to discard data after each command to cover threading. ...