SelectedObjects ); // const UNREALED_API void ShowReferenceGraph( UObject* ObjectToGraph ); UNREALED_API void ShowReferencedObjs( UObject* Object, const FString& CollectionName = FString(), ECollectionShareType::Type ShareType = ECollectionShareType::CST_Private); UNREALED_API void SelectActor...
You can now select multiple Assets from the Content Browser and drag and drop them onto the array header to fill the array. Select any Assets of the same type that you want as the array, and drag them from the Content Browser into the array header. This works for any array that stores...
As a popular game engine in the world, Unreal Engine 4 is still constantly launching new versions. If you have not updated for a long time, the old version of Unreal Engine 4 may have stability problems, which may cause it to crash in severe cases. To do this, you need to check and...
手部追蹤系統使用個人的手掌和手指作為輸入。 每個手指的位置和旋轉數據、整個手掌和手勢都可以使用。 從 Unreal 4.26 開始,手部追蹤是以 Unreal HeadMountedDisplay 外掛程式為基礎,並在所有 XR 平臺和裝置上使用通用 API。 Windows Mixed Reality 和 OpenXR 系統的功能都相同。手部...
Refer to the official documentation for details on LODs: https://docs.unrealengine.com/en-US/Engine/Content/Types/StaticMeshes/HowTo/LODs/index.html The Wireframe view mode, accessible through the editor, is a great first look at the geometric complexity of objects in your scene. Note that ...
Fixed a bug introduced in v1.26.0 that caused an error when attempting to save a sub-level containing Cesium objects. Removed degenerate triangles from the collision mesh created for 3D Tiles. This will avoid warnings and runtime pauses with some tilesets. ...
Delete Objects This operation deletes all objects that match the Select By criteria you set up for this step. Click image for full size. Delete Unused Assets This operation deletes all Assets that match the Select By criteria you set up for this step and that aren't referenced by any ot...
Unreal Engine Launcher New: Install multiple versions of Unreal Engine side-by-side. Use the Launcher’s new Version Selector drop-down to choose which version you want to install and run! New: You can now uninstall the engine versions right through the launcher using a new ‘Uninstall’ but...
为UnrealEngine搭建MySQL数据库 为了使用UnrealGameSync(UGS)使用连接MySQL数据库,我们需要搭建适用于UGS使用的数据库为连接 UnrealGameSync的MetaDataServer(元数据服务器)使用的MySQL数据库。 简单来讲元数据服务器用于不同用户通过网络进行数据通信,而MySQL则为元数据服务器提供数据管理服务。 一 环境设置 1.所使用硬件...
Refer to the official documentation for details on LODs: https://docs.unrealengine.com/en-US/Engine/Content/Types/StaticMeshes/HowTo/LODs/index.html The Wireframe view mode, accessible through the editor, is a great first look at the geometric complexity of objects in your scene. Note that ...