接下来关键看定位到:UnrealEngine\Engine\Source\Runtime\Renderer\Private\MobileBasePass.cpp 定位到GetShaderBindings TMobileBasePassPSPolicyParamType<FUniformLightMapPolicy>::GetShaderBindings 看下面这段代码: 主要做的事情就是讲LocalRef写入ReflectionCubemapTextures[0] 将SkyLight写入ReflectionCubemapTextures[1...
If the frame is CPU bound, probably you can finish the profiling only with the UFE. A typical process is that the team find there is a frame rate issue. So we open the UFE and dump some data. At that time we need to figure out its game tick too slow, or the render path(CPU si...
Viewport and movie render queue don't have the same animation 2天 之前 -Sorakdesign I lost my UEFN map 1天 之前 -XRayer Missing blueprint nodes. 1天 之前 -Nik19932033 bac9 How can I make Dataprep Merge work per match instead of creating a single static mesh?
在渲染线程(Render Thread),Slate 渲染分为两步: Widget Render:执行 UI 的 RTT,如果使用了 Retainer Box,这里会将 Draw Elements 渲染到 Retainer Box 的 Render Target。 Slate Render:将 Draw Elements 渲染到 Back Buffer,如果使用了 Retainer Box,会将 Retainer Box 对应的 Texture Resource 渲染到 Back Buf...
There are multiple places you can start looking to improve performance by optimizing your project. This can start with improving content creation workflows, performing profiling captures to know where time is being spent to render each frame, and using built-in editor tools. ...
With Temporal Super Resolution (TSR), a built-in, platform-independent, high-quality upsampling system, the engine can render at much lower resolution but with similar output pixel fidelity to frames rendered at a higher resolution. The result? Better performance. New Open World toolset One of ...
Slate Render:统计线程变量 STAT_SlateRenderingRTTime。 Widget Render:统计线程变量 FWidgetRenderer_DrawWindow。 如果希望在项目中实时调试性能,可以从统计线程直接获取数据,并做一个简单的调试面板进行查看。 游戏线程代码: 统计线程代码: 调试面板效果:
c)UE4对于VR的代码实现与HMD厂商的核心研发其实是一种相互竞争和此消彼长的关系。虽然引擎源码当前只是稳定的实现了stereo render分屏功能,但是预留的接口比如distortion mesh和他不断优化的特性,同样表明UE4想覆盖几乎所有的VR核心实现。于是,这些已经注册设备的厂商在代码实现上有两个选择: ...
:Render() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Renderer\Private\Deferred...
You have completed the prerequisite steps from theMovie Render Queuepage. You have an understanding of usingBlueprintsin Unreal Engine. Movie Pipeline Subsystem Movie Render Queue in Blueprints is accessed using theMovie Pipeline Runtime Subsystemnode. This subsystem features aQueuewhich contains a list...