分析GPU性能:利用虚幻引擎的分析工具,如GPU Visualizer和Stat GPU,来查明与GPU相关的性能问题。减少绘图调用:探索减少绘图调用的最佳实践,包括高效使用静态和骨架网格、纹理图集和实例化技术。了解性能指标:掌握评估项目性能的关键指标,包括帧率、绘图调用和内存使用情况。案例研究:回顾GPU瓶颈被识别和解决的真实案例,提供可...
持续优化的性能(Ongoing Performance Optimization) 当前,基质材质的烘焙时间和内存占用仍在优化中。这意味着随着技术的成熟,开发者将能在更短的时间内完成材质的烘焙过程,并在设备上占用更少的内存资源,从而提升整体的开发效率和游戏性能。 关键术语解释 基质材质(Substrate Materials):这是Unreal Engine中一种新型的材质...
翻译自原文:https://software.intel.com/en-us/articles/unreal-engine-4-optimization-tutorial-part-1 Preface 这篇文章内容适用于Unreal Engine 4.19。这篇文章主要是帮助开发人员改进UE4游戏的性能。在这篇文章中,我们将介绍在engine里面及其外面的一些工具,以及在editor中一些经验和脚本,来帮助我们提高frame rate和...
New: Console windows opened by the engine on Windows, such as for log output, will now attempt to match their horizontal size to the console's buffer size to minimize the need for manual scrolling or resizing. New: Added unit test for ISO date/time conversion of empty strings. New: A...
Explore the key differences between Unity and Unreal Engine to find the best fit for your project. Learn about performance, graphics, platform compatibility, pricing and more!
Discover how Arm boosts Unreal Engine performance on mobile with resources like Arm Performance Studio, best practices, and sample code.
Part 3 of 3 - This is a tutorial to help developers improve the performance of their games in Unreal Engine* 4 (UE4). In this tutorial, we go over a collection of tools to use within and outside of the engine, as well some best practices for the editor,
This section will cover Unreal Engine Editor's particle systems and effects tools, allowing users to create dynamic and visually stunning effects such as fire, explosions, and weather conditions. Chapter 4: Optimizing and Packaging the Game Efficient optimization and packaging of a game are essential...
Caching is essential in the development of large, immersive games to ensure efficient asset retrieval and performance optimization. For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. Configuring shared DDC in the cloud complements virtual workstation...
需要承认的是,尽管 Unreal Engine 5 非常强大,但并非无所不能,想要搭建出像上面那样能够满足游戏项目性能要求的自然场景,我们还将会面临许多除引擎技术之外的挑战. 在开放的自然场景中,植被产生性能问题的频率以及所造成的影响往往不亚于光影和特效。 在UE5中,如果谈到植被优化,大家的第一反应想到的可能是减面,实例...