虽然PlayFab Online 子系统 (OSS) 未正式支持,但完全可以在较旧版本的 Unreal Engine 4 上使用它。 核心网络功能将迁移回较早版本的 Unreal Engine 4,同时对接口函数名称和签名进行细微调整,重命名或删除某些实例以匹配较旧版本的 Unreal Engine 4 OSS 接口。
BugFix: Fixed a crash on iOS Metal caused by trying to set texture-descriptor fields that aren’t available on older versions of iOS. BugFix: Fixed a crash in FMallocBinned Get Allocation Size on iOS 9 that can happen when making use of Apple’s CFNetwork Library. BugFix: Fixed a cra...
UnrealEngine 虚幻引擎是一个面向PC、Xbox 360、iOS和PlayStation 3的完整开发框架,其中提供了大量核心技术、内容创建工具以及支持基础设施内容
When you open an Unreal Engine Project in Visual Studio, you will notice that the Solution Explorer view closely resembles the generated Visual Studio solutions. The project shows two peer folders under a common root. One folder contains your project’s source code, while the other named “Engin...
This page shows how to use Unreal Engine's built-in project update feature to convert your Unreal Engine project to a newer version of the engine. After you update a project to a newer version of Unreal Engine, you will not be able to open it in an older Unreal Engine version. As a...
This page shows how to use Unreal Engine's built-in project update feature to convert your Unreal Engine project to a newer version of the engine. After you update a project to a newer version of Unreal Engine, you will not be able to open it in an older Unreal Engine version. As a...
TheEvent-Driven Loaderis activated by default, but can be deactivated in the Project Settings menu under the Engine > Streaming section. For most projects, the EDL will cut load times in half. The EDL is stable and can be back-ported to older versions of the Unreal Engine, or can be tw...
The current main branch of this repo is compatible with Unreal Engine 5.2 and 5.3. For source code or binary builds, targeting older engine versions, please consult previous releases. Major releases also include example projects amongst the release assets. ...
Supported Engine Versions: v5.0 supports engine versions 5.0+ All versions listed below here you can find through older versions of the component in the releases section v4.1 supports engine versions 4.23+ v4.0 supports engine versions 4.20+ v3.0 supports engine versions 4.17+ v2.0 supports engine...
Oh yeah that’s the current workaround for older versions as well, but it isn’t very stable when using DirectX12 and Nanite. (Because the SteamVR plugin is deprecated). Having both plugins enabled the HMD prioritizes opening through SteamVR/OpenVR, over OpenXR. And the problem lies with...