不需要编程知识,您将学习如何从头开始创建菜单。 您必须已安装 Unreal Engine 4 或 5(我们将立即开始工作)。 Unreal Engine 中的基本视口导航将非常有用。 描述 在本课程中,您将学习如何使用虚幻引擎 4/5 为您的游戏创建主菜单,您将要创建的菜单将完全响应每种屏幕尺寸,例如:手机/平板电脑/PC/笔记本电脑/电视。
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Unreal Engine 是一个由 C++ 编写的 强大引擎,但由于 构建工具(UBT) 和反射编译器(UHT) 的存在 ,导致它有着独立于C++标准的语法,因此网友们也戏称它为 U++。 不仅语法上存在一定差异,Unreal Engine下的开发流程也与平常的C++开发流程大相径庭。举例来说,STL标准库就像是一个工具箱(Toolkit), We use it to...
Pro Main Menu V2 是从头创建的完全重新制作的资产。您将获得一个完全翻新的主菜单,其中包括最新的技术 UI 标准,例如自动输入识别和布局调整、按键重新绑定、图形设置、音频设置和字幕,所有这些都可以通过键盘/鼠标和游戏手柄进行操作。除了改进和更可定制的按钮资产之外,所有 UI 元素都可以选择使用基色进行定制。新的...
From the File menu in Visual Studio, select “Open”, “Unreal Engine project”, and navigate to where your project is located. Select it and open it. Testing with the Lyra Unreal Engine Sample Project Please note that the source code does not contain assets required to build and run the...
Unreal Engine 4.27 Editor Windows Editor windows are no longer docked to the Controller when opened. Instead, they open slightly offset from the left controller. The Close button is now nested beside the interaction bar underneath each window. When opening a window, if you keep the trigger depre...
Unreal Engine Python API Reference Site Map Return to Main Menu Host Return to Main Menu HostReturn to main menu, and disconnect any players Target is Game Mode Base Return to Main Menu Host Target Inputs In Exec Target Game Mode Base Object Reference Outputs Out Exec Back...
To load a specific Save file that might have been selected in a previous level (such as your main menu) you can easily pass data between levels using GameMode URLs. These URLs are the ‘Options’ parameter and you probably used them already for things like “?listen” when hosting a multi...
Main menu, pause menu, winning/losing screen plus a loading screen Performant target lock system Different types of enemy with melee and long-ranged abilities Custom C++ ability task/latent action for combat Best practices for using asynchronous and synchronous loading ...