我们对背景内容本身无法改变,能控制的是通过调整Opacity值决定看到的背景的多少,是线性控制; 背景Opacity的控制也可以通过控制前景来模拟实现(通过Lerp SceneColor);比如以下的透明Logo效果可以用以下两种方式实现。他们在效果上没有区别,效率上在不同的情况下稍有差别(这里控制Opacity方式更快,但有时Lerp快)。这个需要...
{// Load version of the logo with text baked in, path is hardcoded because this loads very early in startupstaticconstFNameLoadingScreenName(TEXT("/Game/UI/T_ActionRPG_TransparentLogo.T_ActionRPG_TransparentLogo"));LoadingScreenBrush=MakeShareable(newFRPGLoadingScreenBrush(LoadingScreenName,FVector2D...
high-tech helmet featuring a transparent visor displaying intricate circuitry, dynamic pose in an industrial setting, close-up shot capturing the advanced design details, conveying a sense of innovation and power. Focus on the face, hyper realistic, unreal engine render in the style of an advanced...
Greetings, i’m trying to package the “cesium unreal samples” project with the new 2.0 preview for android. It hangs after unreal engine logo. I managed to compile it in the past for 5.1, 5.2 and install on my phone (xi…
The pack includes 195 different evil mushroom pictures with transparent backgrounds and 3 types of resolutions (585 textures in total).
Hello, I have some glb objects with alphaMode set to "MASK" using png with alpha channel texture, but the texture appear totally opaque in the rendering in Unreal Editor: I tried to change alpha cutoff but without more success. is alpham...