Welcome to Unreal Engine 4.10! This release is packed with a number of great new features, but our main focus has been to increase engine stability and fix outstanding issues. Hundreds of reported bugs have been
There is a new preview release of Unreal Engine, 4.11 Preview 8, obviously for those willing to walk on the wild side. As always, it can be downloaded using the Epic Game Launcher. This release is entirely bug fixes, including: Fixed!UE-27462 ShooterGame fails to launch on Xbox One Fixed!
Note:If you didn’t delete the original banana model, you may get a warning stating the lighting needs to be rebuilt. If you delete the model, the error will no longer appear. 注意:如果你没有删除原来的香蕉模型,你可以能会受到一个灯光需要重新构建的警告。如果你删除了模型,错误将不再出现。
如果您收到“the lighting needs to be rebuilt”的警告,请从Unreal Editor窗口上方的工具栏中,选择“Build”→“Build Lighting Only”。首次打开场景或向场景中添加新元素时,Unreal Editor会发出此警告。 另外,如果是自定义的场景,单击“Open Unreal Editor”后,在出现的Unreal Editor中需要重设蓝图父项,具体操作如下。
t exactly descriptive enough for us non-computer-scientist-types to figure out what they mean or what they relate to. The “physical material needs to be rebuilt” it something that had me stumped (but then I was never very good at puzzle games). If you want to figure out this ...
Create a new project based on the CityEngine VR Experience project in your Vault and choose any name for it and open the newly created project afterwards.Note:When opening the project for the first time, it needs to be rebuilt. This will take some time, since all shaders are recompiled: ...
这个新的蓝图函数 Draw Material to Render Target 绘制一个四边形的目标 render target,使用 Emissive Color 作为材质的输入。在开始游戏时,会先调用 Begin Play,该 render target 会填充为蓝色。可以此时右键点击该 render target,并存为一个静态贴图,以便能够被压缩。对于更高阶的 render target 绘制,使用 Begin ...
au.AllowUnsafeAudioMixerTogglingIf set to 1, will allow au.IsUsingAudioMixer to swap out the audio engine, even if there are systems in the world currently using the audio engine. 0: disable usage of au.IsUsingAudioMixer when the audio device is actively in use, 1: enable usage of au...
Nav mesh needs to be rebuilt. UATHelper: Packaging (Windows): LogInit: Display: LogNavigation: Warning: RecastNavMesh /Game/Advanced_AI_SpawnSystem/Maps/Test.Test:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Nav mesh version 13 < Min compatible 20. Nav mesh needs to be rebuilt. ...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…