在安装和运行虚幻编辑器之前,你需要下载并安装Epic Games启动程序。 下载启动程序 步骤2 安装Epic Games启动程序 下载并安装后,打开启动程序,创建或登录你的Epic Games账户。 获取支持,或重新启动在步骤1中下载的Epic Games启动程序。 步骤3 安装虚幻引擎
Ships fully loaded for everyone. Develop games. Produce or animate films. Visualize spaces or products. Create next-generation interfaces. Or build immersive experiences we haven’t even thought of yet. No matter what style, industry, screen size, or project you have in mind, Unreal Engine come...
The mobile renderer forUnreal Engine 4is a separate renderer from the desktop and console renderer, equipped with its own subset of features that are optimized for mobile devices. The sections on this page provide reference information and how-to guides for mobile-specific implementations of renderin...
This Quick Start Guide will walk you through all of the essentials for setting upUnreal Engine (UE)for Android game development, including the following topics: Setting up your test device and computer for Android game development. Configuring new projects for mobile development. Setting upUnreal Ed...
Unreal Engine is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR. Here are 2,021 public repositories matching this topic... ...
定位到:UnrealEngine\Engine\Source\Runtime\Engine\Private\LightMap.cpp 几个关键的Encode方法,先可以读一读EncodeCoefficientTexture部分 :) void FLightMapPendingTexture::EncodeCoefficientTexture(int32 CoefficientIndex, UTexture* Texture, uint32 LayerIndex, const FColor& TextureColor, bool bEncodeVirtualTexture...
接下来关键看定位到:UnrealEngine\Engine\Source\Runtime\Renderer\Private\MobileBasePass.cpp 定位到GetShaderBindings TMobileBasePassPSPolicyParamType<FUniformLightMapPolicy>::GetShaderBindings 看下面这段代码: 主要做的事情就是讲LocalRef写入ReflectionCubemapTextures[0] 将SkyLight写入ReflectionCubemapTextures[1...
The rest of the scene prep pipeline, texturing, modelling, lighting and surface look development would only be streamlined by a ray tracing capable engine. The game artist community is anxiously waiting for mobile hardware that can accommodate ray tracing. Even with ray tracing features, there is...
This page takes a look how to package your Unreal Engine (UE) project for deployment to an Android device. The Android packaging process in UE is simple to use and outputs several convenient files for installing and uninstalling your project from phones for testing.Essential...
Explore the key differences between Unity and Unreal Engine to find the best fit for your project. Learn about performance, graphics, platform compatibility, pricing and more!