这个是因为ue4 Redirectors的原因,当然感觉这上面很多bug 更具体的原因可以看官方 http://docs-origin.unrealengine.com/latest/INT/Engine/Basics/Redirectors/ 但是问题就是用于修复重定向的官方方法并没有用 可以在文件筛选里看到 移动文件夹的时候可以看到重定向生成的文件 但是文件夹右键的fix up Redirectors in ...
如果想要清理这些由于删除资源而至的重定向链接。如果你想在删除资产时清理重定向器,你可以在内容浏览器内的某个文件夹目录上点击右键并选择修复目录的重定向链接 Fix Up Redirectors in Folders。 这将会修复项目中对重定向有引用关系的资源素材,并删除那些重定向链接,并在版本管理软件中标记这些重定向...
When joining an Unreal Engine 4 team one of your first questions should be “Do you have a style guide?”. If the answer is no, you should be skeptical about their ability to work as a team. Table of Contents Asset Naming Conventions Directory Structure Blueprints 1. Asset Naming Conventio...
The build process for installed UE4 distributions has been re-written using the BuildGraph scripting language, with a goal to making the process simpler and more transparent for other development teams with engine customizations. The script can be found at Engine/Build/InstalledEngineBuild.xml, and ...
You can also delete them recursively using the context menu "Fix Up Redirectors in Folder": If you are making use of multiple branches, either for releases and patches, or for tasks or features, you can enable an option to check for changes in all other branches. ...
アセット削除時に作成される リダイレクタ をクリーンアップしたい場合は、 コンテンツブラウザ にある フォルダ 上で右クリックし、[Fix Up Redirectors in Folders] を選択します。これでプロジェクト内の参照が修正され、リダイレクタを永久に削除し、ソース コントロールで削除のため...
Bugfix: Fixed an issue with Blueprint Function Libraries not working with class/function redirectors. Bugfix: "Add Component" nodes will now be fixed up at load time if they are found to not be associated with a unique template object. Bugfix: Associated component template(s) are now being...
Once the assets are ready for use, an artist simply has to move the assets into the project specific folder and fix up redirectors. This is essentially 'promoting' the assets from experimental to production.2.4 All Map* Files Belong In A Folder Called Maps...
Bugfix: Streaming out of a level containing a RecastNavMesh instance no longer crashes the engine. Bugfix: A bug in editor-time navigation system, resulting in removing all the saved data in static navmesh on map load, has been fixed. Bugfix: A memory leak in Recast's heightfield lay...
USTRUCT()structFMyStruct{GENERATED_BODY()UPROPERTY(EditAnywhere,Category="Documentation")int32TestInt;UPROPERTY(EditAnywhere,Category="Documentation")int32TestIntFromStruct;};UCLASS()classREDIRECTORSTEST_APIAMyActor:publicAActor{GENERATED_BODY()public:UPROPERTY(EditAnywhere,Category="Documentation")int32Test...