- [`cesium-native`](https://github.com/CesiumGS/cesium-native) : A collection of engine-independent libraries for 3D Tiles, geospatial, etc. Most of the functionality of *Cesium for Unreal* is built based on these libraries. - [`cesium-unreal`](https://github.com/CesiumGS/cesium-unreal...
Standards and conventions used by Epic Games in the Unreal Engine 4 codebase. At Epic, we have a few simple coding standards and conventions. This document is not meant to be a discussion or work in progress, but rather, reflects the state of Epic's current coding standards. Following the...
We adhere to the official Unreal Engine coding standard.Coding Standard If you have any questions, please join the official Live2D forum and discuss with other users. Live2D Creators Forum Live2D 公式クリエイターズフォーラム (Japanese)
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Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
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You can operate the Engine remotely, from a different computer or mobile device that is connected to the same network as the computer running Unreal. What Can It Do The Remote Control API offers a similar level of control over the Unreal Editor and the Project Content to what you have when...
Explore the key differences between Unity and Unreal Engine to find the best fit for your project. Learn about performance, graphics, platform compatibility, pricing and more!
Once the procedural models are complete, we export them to Unreal Engine, which allows to realize high quality renders and to ‘walk’ through the project in real-time. However, processes like setting up the lighting, applying materials and textures, introducing assets such as foliage, ...
If a project is to be sold on the Unreal Engine Marketplace, it must follow these rules.6.4.1 Overview LevelIf your project contains assets that should be visualized or demoed, you must have a map within your project that contains the name "Overview"....