Previously, if you change your target joint hierarchy for IK or aim, you have to do this in outside of engine, DCC, and import back all the animations to fix the animation data with that new joint included, but this virtual bone will allow you to skip that and do all of work in en...
The Unreal Engine is a game engine developed by Epic Games.With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.The current release is Unreal Engine 4, designed for Microsoft Windows, macOS, Linux, SteamOS, ...
// 音频的通道数intsampleRate,// 音频的采样率intbitsPerSample// 音频的位深){intnumBlocks=timeLengthSec*sampleRate;// 音频块的数量amplitude=std::clamp(amplitude,0.01f,1.0f);// 限制振幅的大小, std:
Engine Source: Epic provides source code access, which means anyone can make changes to the engine. For example, if you want to add custom features to the editor, you can do it by changing the source code. 引擎源码:Epic提供引擎源代码权限,这意味着人和人都能够更改引擎。例如,你可以通过修改源...
The Spec test type executes the rootDefine()function once, but not until it is needed. As this runs, it collects every non-Describelambda. After theDefine()finishes, it then goes back through all the lambdas or code blocks it collected, and generates an array of latent commands for eachIt...
在Epic启动器安装或从GitHub复制虚幻引擎时,将自动运行虚幻引擎必备条件安装程序。若通过Perforce进行安装或同步虚幻引擎,则需要手动运行必备条件安装程序。运行本地编译的虚幻引擎工具前必须进行此操作。安装程序位于虚幻引擎根目录\Engine\Extras\Redist\en-us\。
ArcGIS Maps SDK for Unreal Enginewill show higher resolution LODs for areas closer to the camera and lower resolution LODs for areas that are farther away from the camera. Click theCameratab. TheCamera Positiondefines the initial point of view of the camera. Set the parameters to these values...
FIoStatus I/O status with error code and message. FIoStatusBuilder Helper to make it easier to generate meaningful error messages. FIoStoreCompressedBlockInfo FIoStoreCompressedReadResult FIoStoreEnvironment Helper used to manage creation of I/O store file handles etc FIoStoreReader FIoStoreToc...
au.AllowUnsafeAudioMixerTogglingIf set to 1, will allow au.IsUsingAudioMixer to swap out the audio engine, even if there are systems in the world currently using the audio engine. 0: disable usage of au.IsUsingAudioMixer when the audio device is actively in use, 1: enable usage of au...
一些BuildGraph 脚本的示例存在了这里:Engine/Build/Graph/Examples/…新货:制作安装版本的脚本 以制作过程更简单以及对其他的开发团队更透明的引擎定制化为目标,我们已经用 BuildGraph 脚本语言重写了可安装的UE4发布版本的构建过程。脚本在 Engine/Build/InstalledEngineBuild.xml,能用 AuomationTool 和一下的命令行来...