该(Platform)Engine.ini文件通常位于 (Project)/Config/(Platform) 目录中。使用此目录可以防止其他可能不需要 PSO 缓存的平台获取设置。 在文件中设置以下值Engine.ini: [DevOptions.Shaders] NeedsShaderStableKeys=true 在您的DefaultGame.ini文件中,设置以下值: [/Script/UnrealEd.ProjectPackagingSettings] bShare...
脚本在 Engine/Build/InstalledEngineBuild.xml,能用 AuomationTool 和一下的命令行来运行。Windows:BuildGraph -target="Make Installed Build Win64” -script=Engine/Build/InstalledEngineBuild.xml -cleanMac:BuildGraph -target="Make Installed Build Mac” -script=Engine/Build/InstalledEngineBuild.xml -clean...
TheConsole Variablessetting will change any console variables that you designate when the render begins. This is useful when trying to increase ray tracing sample counts or apply other quality settings that are too expensive for real-time preview in the Editor. Any console variables in theConsole ...
[/Script/Engine.InputSettings] bEnableMouseSmoothing=False Controller analog stick options•Link Change sensitivity, deadzone size, inversion Usingthe guide below, modifyInput.inito include the following lines or enforce the variables viaUE4SS: ...
The -benchmark command-line argument causes UE to automatically change certain settings to be more friendly to profiling. The -deterministic argument causes the engine to use a fixed timestep and a fixed random seed. You can then use -fps to set the fixed timestep and -benchmarkseconds to ...
The -benchmark command-line argument causes UE to automatically change certain settings to be more friendly to profiling. The -deterministic argument causes the engine to use a fixed timestep and a fixed random seed. You can then use -fps to set the fixed timestep and -benchmarkseconds to ...
TypeNameDescription FMaterialQualityOverrides FMaterialQualityOverrides represents the full set of possible material overrides per quality level. FMaterialShaderQualitySettingsCustomization UMaterialShaderQualitySettings UCLASS(config = Engine, defaultconfig) UShaderPlatformQualitySettings ...
Part 2 of 3 - This is a tutorial to help developers improve the performance of their games in Unreal Engine* 4 (UE4). In this tutorial, we go over a collection of tools to use within and outside of the engine, as well some best practices for the editor,
Unreal Engine 4 uses theEpic Games Launcherfor installation. Head over to theUnreal Engine websiteand click theGet Unrealbutton at the top-right corner. UE4使用Epic游戏管理器来下载。进入虚幻官网,点击右上角的“获取UE4"按钮 You will need to create an account before you can download the launcher...
Change the guid and flush all compressed data void InvalidateSoundWaveIfNeccessary() This function can be called before playing or using a SoundWave to check if any cook settings have been modified since this SoundWave was last cooked. bool ...