打开项目的DefaultEngine.ini或其(Platform)Engine.ini。 该(Platform)Engine.ini文件通常位于 (Project)/Config/(Platform) 目录中。使用此目录可以防止其他可能不需要 PSO 缓存的平台获取设置。 在文件中设置以下值Engine.ini: [DevOptions.Shaders] NeedsShaderStableKeys=true 在您的DefaultGame.ini文件中,设置以下...
Which items are added when is usually defined by the particular workflow used by the level design team. The Default Interface Since the interface for Unreal Editor is highly customizable, it is possible that what you see may change from one launch to the next. Below, you can see the ...
4. 用于回放的UDemoNetDriver会绑定一个LevelCollection(通过传入PlayReplay的参数LevelPrefixOverride来决定)。当触发回放逻辑后,即UDemoNetDriver::TickDispatch每帧解析回放数据时,我们也会通过FScopedLevelCollectionContextSwitch主动切换到当前DemoNetDriver绑定的LevelCollection,保证解析回放数据时可以通过Outer找到回放场景...
脚本在 Engine/Build/InstalledEngineBuild.xml,能用 AuomationTool 和一下的命令行来运行。Windows:BuildGraph -target="Make Installed Build Win64” -script=Engine/Build/InstalledEngineBuild.xml -cleanMac:BuildGraph -target="Make Installed Build Mac” -script=Engine/Build/InstalledEngineBuild.xml -clean...
enabling you to change which level is current (indicated in bold blue text), save one or more levels, and access Level Blueprints. If changes are made in the Level Editor's Viewport, you will modify the current Level. You can use this window to work on multiple maps, as long as they...
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FOnLevelEditorMapChanged Delegate type for map change events ( Params: uint32 MapChangeFlags (MapChangeEventFlags) ) FOnLevelEditorMapOpened Delegate type for triggering when a map is opened FOnLevelEditorPostSaveWorld Delegate type for post save world events ( uint32 SaveFlags, UWorld* World...
本文内容面向 new learner 以及 intermediate level。主要介绍 ue4 所提供的一系列内置工具,并且介绍引擎内部渲染实现的各种术语。由于个人时间原因,不再做翻译。 Performance Profile tools available in Unreal 4 Unreal 4 as an advanced commercial engine has a lot of built-in profiler tools for developers. Acc...
Regenerate project properties on configuration change The Unreal Engine project model information is essential when you have different settings for various build configurations, targets, and platforms. You can switch between configurations and be sure JetBrains Rider will work properly for all of them. ...
project folder -> Saved -> Config -> Windows -> Engine.ini Change: [SteamVR.Settings] WindowMirrorMode=0 // 0可以换为1-4的整数 [补全 - 针对 Oculus CV1 和 HTC Vive的优化] Vive用了以上代码以后,建议在Console里面用命令 “hmd mirror 3” 和“hmd mirror 4”调用上述代码的修改结果; ...